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我在VTK中渲染一个网格模型如下:

string mesh_filename = "mesh.ply";

vtkSmartPointer<vtkPLYReader> mesh_reader = read_mesh_ply(mesh_filename);
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(mesh_reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);

renderWindow->SetSize(640, 480);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);

//Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(1, 1, 1);

我正在尝试通过调用来设置相机:

vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New();
renderer->SetActiveCamera(camera);
camera->SetPosition(0, 650, 0);

然后通过调用渲染场景:

renderWindow->Render();
renderWindowInteractor->Start();

问题是,在这个透视投影下,模型没有在这个视角显示。我可以通过调用来获取和设置截锥体的近距和远距值:

double near, far;
camera->GetClippingRange(near, far);
near = 0.001;
far = 1000000;
camera->GetClippingRange(near, far);

但是模型仍然没有显示。我需要更改顶部,底部,左侧和右侧吗?如果是这样,我该怎么做?

编辑:

我已经设置了焦点,视图和相机的位置以及使剪辑范围很大,仍然看不到物体:

camera->SetFocalPoint(0,0,0);
camera->SetViewUp(0,1,0);
camera->SetPosition(0,650,0);

renderer->ResetCameraClippingRange(-10000,100000,-100000,100000,100000,0.0001);
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1 回答 1

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相机的位置由其焦点、位置和向上矢量定义。要查看模型,您希望焦点靠近模型,以便相机看到它。如果其他一切正常,则相机可能只是指向错误的方向。

vtkCamera您可以使用方法的重载设置相机焦点SetFocalPoint

您可能还想尝试修改相机以查看所有可见演员的vtkRenderer方法。ResetCamera()

于 2013-07-17T16:27:48.733 回答