0

崩溃发生在以下代码中:

void CocoaCommRequest::launchSync()
{
    launchAsync();

    while (![_delegate finished])
    {
        [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
    }
}

崩溃堆栈是(部分):

Exception Type:  SIGSEGV
Exception Codes: SEGV_ACCERR at 0x8
Crashed Thread:  0
Thread 0 Crashed:

0  0x3aa9b5d0 objc_msgSend + 15
1  0x32d7a8f7 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15
2  0x32d7a15d __CFRunLoopDoSources0 + 213
3  0x32d78f2f __CFRunLoopRun + 647
4  0x32cec23d CFRunLoopRunSpecific + 356
5  0x32cec0c9 CFRunLoopRunInMode + 104
6  0x336105c3 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 255
7  0x000978f9 CocoaCommRequest::launchSync() (CocoaCommRequest.mm:46)

我无法在本地复制它,而只能在生产中复制它。什么会使这段代码崩溃?会不会是某种内存问题?

4

1 回答 1

4

我不知道 inlaunchAsync();和 before发生了什么launchSync(),但是如果您在另一个线程中执行这些操作,您可能会遇到崩溃或意外行为,因为 NSRunLoop 不是线程安全的。有来自 Apple doc 的 [Thread Safety and Run Loop Objects]。1

The functions in Core Foundation are generally thread-safe and can be called from any thread. If you are performing operations that alter the configuration of the run loop, however, it is still good practice to do so from the thread that owns the run loop whenever possible. The Cocoa NSRunLoop class is not as inherently thread safe as its Core Foundation counterpart. If you are using the NSRunLoop class to modify your run loop, you should do so only from the same thread that owns that run loop. Adding an input source or timer to a run loop belonging to a different thread could cause your code to crash or behave in an unexpected way.

于 2014-02-27T11:43:20.060 回答