我正在尝试使用 xaudio2 播放 mp3/wma。我设法使用 Media Foundation Source Reader 对象进行解码。我的问题是,它没有播放完整的音频;我只能播放部分音频。
我想要做的是,从 IMFSourceReader 获取下一个样本并将其作为 sourcevoice 的下一个缓冲区提交。重复此操作,直到从 IMFSourceReader 读取所有数据。
while (true)
{
DWORD dwFlags = 0;
// Read the next sample.
hr = pReader->ReadSample(
(DWORD)MF_SOURCE_READER_FIRST_AUDIO_STREAM,
0, NULL, &dwFlags, NULL, &pSample );
if (dwFlags & MF_SOURCE_READERF_CURRENTMEDIATYPECHANGED)
{
printf("Type change - not supported by WAVE file format.\n");
break;
}
if (dwFlags & MF_SOURCE_READERF_ENDOFSTREAM)
{
printf("End of input file.\n");
break;
}
if (pSample == NULL)
{
printf("No sample\n");
continue;
}
// Get a pointer to the audio data in the sample.
hr = pSample->ConvertToContiguousBuffer(&pBuffer);
if (FAILED(hr)) { break; }
hr = pBuffer->Lock(&pAudioData, NULL, &cbBuffer);
if (FAILED(hr)) { break; }
// Make sure not to exceed the specified maximum size.
if (cbMaxAudioData - cbAudioData < cbBuffer)
{
cbBuffer = cbMaxAudioData - cbAudioData;
}
// Write this data to the output file.
hr = WriteToFile(hFile, pAudioData, cbBuffer);
int audioBufferLength = cbBuffer;
if (FAILED(hr)) { break; }
SubmitBuffer(pAudioData, audioBufferLength);
// Unlock the buffer.
hr = pBuffer->Unlock();
pAudioData = NULL;
if (FAILED(hr)) { break; }
// Update running total of audio data.
cbAudioData += cbBuffer;
if (cbAudioData >= cbMaxAudioData)
{
break;
}
SafeRelease(&pSample);
SafeRelease(&pBuffer);
}
void AudioDecoder::SubmitBuffer(byte *pAudioData, int audioBufferLength)
{
byte * pAudioBuffer = new byte[audioBufferLength];
CopyMemory(pAudioBuffer, pAudioData, audioBufferLength);
if (pAudioBuffer != nullptr)
{
// Create an XAUDIO2_BUFFER for submitting audio data
XAUDIO2_BUFFER buffer = {0};
buffer.AudioBytes = audioBufferLength;
buffer.pAudioData = pAudioBuffer;
buffer.pContext = pAudioBuffer;
HRESULT hresult = m_pSourceVoice->SubmitSourceBuffer(&buffer);
}
}
在此之后,我调用 m_pSourceVoice->Start()。这将启动音频,但不会播放完整的音频。我还需要添加什么吗?