我需要帮助将 24/32 位 RGB 原始图像转换为 uiimage。
我已经尝试过 Paul Solt 和其他人的示例,但没有任何效果。任何人都可以请显示一个例子或教程?
图像数据保存在 nsdata 中,我想要一个 jpg 或 png 图像。
谢谢托尔斯滕
我正在使用 Paul Solt 的代码,它做了一些事情,但图像看起来像是一张图像中的图像信息的四倍。我不能在这里发布图片:编辑:我在方法的开头添加了评论之间的行,现在它可以工作了:-)
+ (UIImage *) convertBitmapRGBA8ToUIImage:(unsigned char *) buffer
withWidth:(int) width
withHeight:(int) height {
// added code
char* rgba = (char*)malloc(width*height*4);
for(int i=0; i < width*height; ++i) {
rgba[4*i] = buffer[3*i];
rgba[4*i+1] = buffer[3*i+1];
rgba[4*i+2] = buffer[3*i+2];
rgba[4*i+3] = 255;
}
//
size_t bufferLength = width * height * 4;
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, rgba, bufferLength, NULL);
size_t bitsPerComponent = 8;
size_t bitsPerPixel = 32;
size_t bytesPerRow = 4 * width;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
if(colorSpaceRef == NULL) {
NSLog(@"Error allocating color space");
CGDataProviderRelease(provider);
return nil;
}
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef iref = CGImageCreate(width,
height,
bitsPerComponent,
bitsPerPixel,
bytesPerRow,
colorSpaceRef,
bitmapInfo,
provider, // data provider
NULL, // decode
YES, // should interpolate
renderingIntent);
uint32_t* pixels = (uint32_t*)malloc(bufferLength);
if(pixels == NULL) {
NSLog(@"Error: Memory not allocated for bitmap");
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpaceRef);
CGImageRelease(iref);
return nil;
}
CGContextRef context = CGBitmapContextCreate(pixels,
width,
height,
bitsPerComponent,
bytesPerRow,
colorSpaceRef,
bitmapInfo);
if(context == NULL) {
NSLog(@"Error context not created");
free(pixels);
}
UIImage *image = nil;
if(context) {
CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, width, height), iref);
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Support both iPad 3.2 and iPhone 4 Retina displays with the correct scale
if([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) {
float scale = [[UIScreen mainScreen] scale];
image = [UIImage imageWithCGImage:imageRef scale:scale orientation:UIImageOrientationUp];
} else {
image = [UIImage imageWithCGImage:imageRef];
}
CGImageRelease(imageRef);
CGContextRelease(context);
}
CGColorSpaceRelease(colorSpaceRef);
CGImageRelease(iref);
CGDataProviderRelease(provider);
if(pixels) {
free(pixels);
}
return image;
}