this does not work for me! anyone having the same issue? my code seems straightforward but it only plays once I need to be able to play over and over. see as follows:
My Html:
<audio id="siren" src="sounds/400.ogg" preload="auto">
and my JS:
function play_siren() {
log("play sound");
if(document.getElementById('siren').paused == true){
document.getElementById('siren').play();
}
}
function pause_siren() {
try{
if(document.getElementById('siren').paused == false){
document.getElementById('siren').pause();
}
log("paused siren");
}catch(err){
log(err.message);
}
try{
if(document.getElementById('siren').currentTime > 0.0){
document.getElementById('siren').currentTime = 0.0;
}
log("reset siren");
}catch(err){
log(err.message);
}
}
it is started programmatically in the JS code as follows:
if(Obj[3].siren == true && isPlayingSiren == false){
play_siren();
isPlayingSiren = true;
}else if(Obj[3].siren == false && isPlayingSiren == true){
pause_siren();
isPlayingSiren = false;
}
I found this gentleman's code and his DOES seem to work: http://html5.komplett.cc/code/chap_video/js_audioPlayer_en.html
But setting "currentTime = 0" is not doing anything for me.
I can't figure it out. I tested with Chrome, Firefox and Safari. Firefox does not work at all so far Chrome seems to be the best for HTML5 but still I can only play once.
I even tried mp3 and ogg same behavior.
Please shed some light. Thank you!
here is full HTML:
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" media="all" href="js_audioPlayer.css">
<title>HTMLMediaElement example - Audio Player</title>
<script src="../js/audioPlayer.js"></script>
</head>
<body>
<fieldset>
<audio src="sounds/400.ogg" preload="auto"></audio>
<legend>Audio Player (400)</legend>
</fieldset>
<script>
function loadXMLDoc(){
_pause();
updateProgress(0);
playPause();
}
var loadXmlTimer = setInterval(loadXMLDoc, 2000);
</script>
</body>
</html>
and here is full javascript:
// global callback functions
var playPause, updateProgress, _play, _pause;
/* initialize audio player */
window.onload = function() {
// keep track of playback status
var AudioStatus = {
isPlaying : false
};
// define references to audio, pulldown menu, play-button, slider and time display
var audio = document.querySelector("AUDIO");
/* load track by menu-index */
var loadTrack = function(idx) {
audio.src = '../sounds/400.ogg';
audio.load();
};
/* callback to play or pause */
_play = function() {
audio.play();
log("play");
AudioStatus.isPlaying = true;
};
_pause = function() {
audio.pause();
log("pause");
AudioStatus.isPlaying = false;
};
playPause = function() {
if (audio.paused) {
_play();
}
else {
_pause();
}
};
/* callback to set or update playback position */
updateProgress = function(value) {
audio.currentTime = value;
log("updateProgress");
};
};
the timer plays the sounds programmatically on the expiration. this works as long it is private. I did not understand why it has to be private.