所以我试图修改微软提供的代码(这里)以使用WriteConsoleInput,而不是WriteFile,但它说句柄是无效的(我打赌这真的很愚蠢),比如最初创建句柄的方式或其他东西.
所以我的问题是,WriteConsoleInput 所需的句柄和 WriteFile 的句柄有什么区别?
我猜它与 CreateFile 创建的 HANDLE 的权限标志与 CreateProcess/CreatePipe/DuplicateHandle 进程创建的继承句柄相比有关。
我决定如果你能看到问题会更容易,所以这是我的完整解决方案(使用 Visual Studio 2012)包括子应用程序和父应用程序。
需要说明的是,我需要子应用程序使用 ReadConsoleInput,这是我沮丧的根源。
原始方法:
///////////////////////////////////////////////////////////////////////
// GetAndSendInputThreadOrig
// Thread procedure that monitors the console for input and sends input
// to the child process through the input pipe.
// This thread ends when the child application exits.
// Original from http://support.microsoft.com/kb/190351
///////////////////////////////////////////////////////////////////////
DWORD WINAPI GetAndSendInputThreadOrig(LPVOID lpvThreadParam)
{
CHAR read_buff[256];
DWORD nBytesRead,nBytesWrote;
HANDLE hPipeWrite = (HANDLE)lpvThreadParam;
// Get input from our console and send it to child through the pipe.
while (bRunThread)
{
if(!ReadConsole(hStdIn,read_buff,1,&nBytesRead,NULL))
DisplayError("ReadConsole");
read_buff[nBytesRead] = '\0'; // Follow input with a NULL.
if (!WriteFile(hPipeWrite,read_buff,nBytesRead,&nBytesWrote,NULL))
{
if (GetLastError() == ERROR_NO_DATA)
break; // Pipe was closed (normal exit path).
else
DisplayError("WriteFile");
}
}
return 1;
}
我的修改版本(必须构建击键):
///////////////////////////////////////////////////////////////////////
// GetAndSendInputThread
// Thread procedure that monitors the console for input and sends input
// to the child process through the input pipe.
// This thread ends when the child application exits.
///////////////////////////////////////////////////////////////////////
DWORD WINAPI GetAndSendInputThread(LPVOID lpvThreadParam)
{
CHAR read_buff[256];
DWORD nBytesWrote;
HANDLE hPipeWrite = (HANDLE)lpvThreadParam;
// Get input from our console and send it to child through the pipe.
while (bRunThread)
{
INPUT_RECORD inputRecords[4];
// Build a keyboard event, press '?' and then press RETURN
inputRecords[0].EventType = KEY_EVENT;
inputRecords[0].Event.KeyEvent.bKeyDown = TRUE;
inputRecords[0].Event.KeyEvent.uChar.UnicodeChar = '?';
inputRecords[1].EventType = KEY_EVENT;
inputRecords[1].Event.KeyEvent.bKeyDown = FALSE;
inputRecords[1].Event.KeyEvent.uChar.UnicodeChar = '?';
inputRecords[2].EventType = KEY_EVENT;
inputRecords[2].Event.KeyEvent.bKeyDown = TRUE;
inputRecords[2].Event.KeyEvent.dwControlKeyState = 0;
inputRecords[2].Event.KeyEvent.uChar.UnicodeChar = '\r';
inputRecords[2].Event.KeyEvent.wRepeatCount = 1;
inputRecords[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
inputRecords[2].Event.KeyEvent.wVirtualScanCode = MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC);
inputRecords[3].EventType = KEY_EVENT;
inputRecords[3].Event.KeyEvent.bKeyDown = FALSE;
inputRecords[3].Event.KeyEvent.dwControlKeyState = 0;
inputRecords[3].Event.KeyEvent.uChar.UnicodeChar = '\r';
inputRecords[3].Event.KeyEvent.wRepeatCount = 1;
inputRecords[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
inputRecords[3].Event.KeyEvent.wVirtualScanCode = MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC);
if (!WriteConsoleInput(hPipeWrite,inputRecords,sizeof(inputRecords) / sizeof(*inputRecords),&nBytesWrote))
{
if (GetLastError() == ERROR_NO_DATA)
break; // Pipe was closed (normal exit path).
else
DisplayError("WriteConsoleInput");
}
}
return 1;
}