This seems like a fairly complex problem to me, but I'm new to c++. I'm attempting to read multiple wave files, do stuff to them, and write the result to new files. The stuff i do to them could include mixing them together or processing them separately in any number of ways to produce one or more new wav files. So far, i am attempting to use the following class to manage them with:
class wavObj {
public:
char RIFF_ID[4]; // 4 bytes, RIFF Header Magic header
uint32_t RIFF_Size; // 4 bytes, RIFF Chunk Size
char RIFF_WAVE[4]; // 4 bytes, WAVE Header
char fmt_ID[4]; // 4 bytes, FMT header
uint32_t fmt_Size; // 4 bytes, Size of the fmt chunk
uint16_t fmt_AudioFormat; // 2 bytes, Audio format 1=PCM,6=mulaw,7=alaw, 257=IBM Mu-Law, 258=IBM A-Law, 259=ADPCM
uint16_t fmt_NumOfChan; // 2 bytes, Number of channels 1=Mono 2=Sterio
uint32_t fmt_SamplesPerSec; // 4 bytes, Sampling Frequency in Hz
uint32_t fmt_bytesPerSec; // 4 bytes, bytes per second
uint16_t fmt_blockAlign; // 2 bytes, 2=16-bit mono, 4=16-bit stereo
uint16_t fmt_bitsPerSample; // 2 bytes, Number of bits per sample
uint16_t fmt_cbSize; // 2 bytes, Extension size for high bit depth stuff
uint16_t fmt_wValidBitsPerSample; // 2 bytes, wav may not use all fmt_bitsPerSample. this tells how many are actually used.
uint32_t fmt_dwChannelMask; // 4 bytes,
char fmt_SubFormat[16]; // 16 bytes,
char data_ID[4]; // 4 bytes, "data" string
uint32_t data_Size; // 4 bytes, Sampled data length
vector<unsigned char> dataBuffer; // the data (of all sorts of fun sizes)
int loadFile( const char *filePath );
void displayHeader();
};
Reading data from a file into this class has been pretty straightforward, but writing binary to a file is complicated by the vector. My question is, would it be easier/safer/more efficient to serialize the vector, or to go through the process of writing constructors and destructors to manage a new/delete situation for the data of the wave file. Or is there a better way entirely to manage and manipulate many wav files? I'm not interested in a library to help me, I am doing this mostly as a learning experience.