I'm writing a LWJGL application and I have some trouble getting the Keyboard and Mouse classes to work. The mouseWheelMoved, keyPressed and keyReleased methods are never called. I can confirm the listener.update method is called.
In this application I'm embedding the Display inside a JFrame, but even if I don't it still isn't working so that doesn't seem to be the problem.
Console Output:
Drew Map
Keyboard & Mouse listener initialized
(Few minutes of key pressing here)
Application Close Requested
Application Closing
Renderer Stopping
Renderer End
Renderer Initialization:
@Override
public void run() {
try {
Display.setParent(canvas);
Display.create();
Display.setResizable(false);
Display.setTitle("Display");
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glOrtho(0, 1, 0, 1, 0, 1);
draw();
listener.initialize();
} catch (LWJGLException ex) {
System.out.println("Could not initialize renderer: " + ex.getMessage());
Thread.currentThread().interrupt();
}
do {
listener.update();
if(shouldUpdate)
draw();
Thread.yield();
} while(!closing);
System.out.println("Renderer Stopping");
try {
Display.destroy();
} catch(Exception ex) {
System.out.println("Error while stopping renderer: " + ex.getMessage());
}
listener.destroy();
System.out.println("Renderer End");
}
Listener Class:
public void initialize() {
try {
Mouse.create();
Keyboard.create();
Keyboard.enableRepeatEvents(true);
System.out.println("Keyboard & Mouse listener initialized");
} catch (LWJGLException ex) {
System.out.println("Could not initialize listener");
Thread.currentThread().interrupt();
}
}
public void update() {
while(Keyboard.next()) { // Never True
int key = Keyboard.getEventKey();
if(Keyboard.getEventKeyState())
keyPressed(key); // Never Called
else
keyReleased(key); // Never Called
System.out.println(Keyboard.getKeyName(key)); // Never Printed
}
int amount = Mouse.getDWheel(); // Always 0
if(amount != 0)
mouseWheelMoved(amount); // Never Called
}