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有没有办法使用跨平台方法在 C 中获得毫秒精度、准确(至少在几毫秒内)时间?

在 POSIX 系统上,我可以使用 sys/time.h,但这不是跨平台的。

stdlib time() 函数仅提供二级精度

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3 回答 3

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我还没有找到一个跨平台的解决方案来测量 C 中的时间,本身。但是,我所做的是对 Unix 和 Windows 使用几乎相同的功能。我创建了这个要点,因为我每次都必须重新查找它。简而言之:

Unix

#include <time.h>

long diff_micro(struct timespec *start, struct timespec *end)
{
    /* us */
    return ((end->tv_sec * (1000000)) + (end->tv_nsec / 1000)) -
        ((start->tv_sec * 1000000) + (start->tv_nsec / 1000));
}

long diff_milli(struct timespec *start, struct timespec *end)
{
    /* ms */
    return ((end->tv_sec * 1000) + (end->tv_nsec / 1000000)) -
        ((start->tv_sec * 1000) + (start->tv_nsec / 1000000));
}

int main(int argc, char **argv)
{
    struct timespec start, end;

    clock_gettime(CLOCK_MONOTONIC, &start);

    // Activity to be timed
    sleep(1000);

    clock_gettime(CLOCK_MONOTONIC, &end);

    printf("%ld us\n", diff_micro(&start, &end));
    printf("%ld ms\n", diff_milli(&start, &end));

    return 0;
}

Unix 解决方案的来源

Win32

#include <Windows.h>

long diff_micro(LARGE_INTEGER *start, LARGE_INTEGER *end)
{
    LARGE_INTEGER Frequency, elapsed;

    QueryPerformanceFrequency(&Frequency); 
    elapsed.QuadPart = end->QuadPart - start->QuadPart;

    elapsed.QuadPart *= 1000000;
    elapsed.QuadPart /= Frequency.QuadPart;

    return elapsed.QuadPart;
}

long diff_milli(LARGE_INTEGER *start, LARGE_INTEGER *end)
{
    LARGE_INTEGER Frequency, elapsed;

    QueryPerformanceFrequency(&Frequency); 
    elapsed.QuadPart = end->QuadPart - start->QuadPart;

    elapsed.QuadPart *= 1000;
    elapsed.QuadPart /= Frequency.QuadPart;

    return elapsed.QuadPart;
}

int main(int argc, char **argv)
{
    LARGE_INTEGER StartingTime, EndingTime;

    QueryPerformanceCounter(&StartingTime);

    // Activity to be timed
    Sleep(1000);

    QueryPerformanceCounter(&EndingTime);

    printf("%ld us\n", diff_micro(&StartingTime, &EndingTime));
    printf("%ld ms\n", diff_milli(&StartingTime, &EndingTime));

    return 0;
}

用于 Win32 解决方案的源

于 2014-06-04T19:30:31.240 回答
0

你可以尝试这样的事情: -

#include <time.h>
clock_t uptime = clock() / (CLOCKS_PER_SEC / 1000);

看到这个链接

于 2013-07-14T12:42:34.760 回答
0

最好的方法是使用std::chrono

#include <chrono>

...

auto begin = std::chrono::high_resolution_clock::now();

...

auto end = std::chrono::high_resolution_clock::now();
elapsedTime = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
于 2017-07-19T15:53:54.833 回答