我正在使用一些代码将一些给定的文本居中,然后将新字符串解析回 Lua,以便它可以将新消息发送到目的地(一个或多个玩家的游戏控制台)。当我使用此代码时,我总是在控制台右侧出现奇怪字符的格式错误。有人告诉我这是一个字符串内存错误,但告诉我这个的人不知道如何解决这个问题。
在我们将新消息放入其中之前,该字符串已被清除。我尝试过使用和不使用控制台颜色符号($ 后跟一个 0-9 的整数),但同样的问题仍然存在。使用正常的非中心控制台消息,我没有遇到这个问题。有关示例,请参见图像。
代码:
int CScriptBind_GameRules::CentreTextForConsole(IFunctionHandler *pH, const char *msg)
{
if (msg)
{
const int linelength=113;
char newmsg[linelength+1];
for(int i=0;i<linelength;i++)
newmsg[i]=0;
for(int i=0;i<linelength;i++)
newmsg[i]=' ';
int msglen=strlen(msg);
int startpos=linelength/2-msglen/2;
for(int i=msglen-1;i>=0;i--)
newmsg[startpos+i]=msg[i];
return pH->EndFunction(newmsg);
}
else
{
CryLog("[System] Error in CScriptBind_GameRules::CentreTextForConsole: Failed to align");
return pH->EndFunction();
}
return pH->EndFunction();
}
发送:
CMCCPlayer(player, "================================================================================================================");
CMCCPlayer(player, "$4#### ### ### ###### ####");
CMCCPlayer(player, "$4## ### ### ## ## ##");
CMCCPlayer(player, "$4## ### ### ## ##");
CMCCPlayer(player, "$4## ### ##### ###### ### ##");
CMCCPlayer(player, "$4## ### ### ## ##");
CMCCPlayer(player, "$4## ### ### ## ## ## ");
CMCCPlayer(player, "$4#### ### ### ###### ####");
CMCCPlayer(player, "================================================================================================================");
CMCCPlayer(player, "$4");
CMCCPlayer(player, "$4Your Name: "..player:GetName());
CMCCPlayer(player, "$4Your Country: "..Omega.GetCountry(player));
CMCCPlayer(player, "$4Your Domain:"..player.actor:GetHostname());
CMCCPlayer(player, "$4Your Profile ID: "..ProfId(player));
if not player.exp then player.exp = 0 end
CMCCPlayer(player, "$4Your EXP: "..player.exp);
CMCCPlayer(player, "$4");
CMCCPlayer(player, "$4o0o");
和功能:
function CMCCPlayer(player, msg)
g_gameRules.game:SendConsoleMessage(player.id, g_gameRules.game:CentreTextForConsole(msg));
end