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我正在使用 ZeroC 的 ICE 编写一个简单的服务器程序。当我尝试链接 .o 文件时,它给了我以下错误消息:

$ c++ -o server UserMap.o Server.o -L/Library/Developer/Ice-3.5.0/lib -lIce -lIceUtil
Undefined symbols for architecture x86_64:
  "VTT for UserMapI", referenced from:
      UserMapI::UserMapI() in Server.o
  "vtable for UserMapI", referenced from:
      UserMapI::UserMapI() in Server.o
  NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

经过一番谷歌搜索后,我了解到问题是我有一个抽象类,其中声明了 3 个虚拟方法UserMap.ice(因此在command 中声明UserMap.h并由UserMap.cppcommand 生成slice2cpp UserMap.ice),并且Server.cpp我有一个名为的类UserMapI:public UserMap,它实现了三个虚拟方法和另一个私有帮助函数。生成错误是因为编译器认为我已经在UserMap.hand中声明了所有函数(方法) UserMap.cpp

我对这个问题的理解是我应该修改链接命令,以便链接器知道在UserMapI声明中还有更多的函数Server.cpp,但是我没有足够的知识来进行修改。有人能帮助我吗?

谢谢你们。


这是我用来获取Server.o和的编译器命令UserMap.o

c++ -I. -I/Library/Developer/Ice-3.5.0/include -c UserMap.cpp Server.cpp

这是代码UserMap.ice

module DR
{
    class UserMap
    {
        void addUserToLocation(int userID, int x, int y);
        string getUsersNearLocation(int x, int y, int distance);
        void removeFromMap(int userID, int x, int y);
    };
};  

slice2cpp命令将这个.ice文件分割成一个.h和一个.cpp文件,作为服务器和客户端之间的 API。

Server.cpp我有以下包括:

#include <Ice/Ice.h>
#include "UserMap.h"

#include <map>
#include <string>
#include <vector>
#include <iostream>
#include <sstream>

和以下子类:

class UserMapI : public UserMap
{
public:
    virtual void addUserToLocation(int userID, int x, int y, const Ice::Current &);
    virtual string getUsersNearLocation(int x, int y, int distance, const Ice::Current &);
    virtual void removeFromMap(int userID, int x, int y, const Ice::Current &);
private:
    string stringify(int x, int y);
};

在实现所有方法之后,main函数如下:

int main(int argc, char* argv[])
{
    int status = 0;
    Ice::CommunicatorPtr ic;
    try {
        ic = Ice::initialize(argc, argv);
        Ice::ObjectAdapterPtr adapter = ic->createObjectAdapterWithEndpoints("SimpleUserMapAdapter", "default -p 10000");
        Ice::ObjectPtr object = new UserMapI;
        adapter->add(object, ic->stringToIdentity("SimpleUserMap"));
        adapter->activate();
        ic->waitForShutdown();
    } catch (const Ice::Exception & e) {
        cerr << e << endl;
        status = 1;
    } catch (const char * msg) {
        cerr << msg << endl;
        status = 1;
    }
    if (ic){
        try {
            ic->destroy();
        } catch (const Ice::Exception & e) {
            cerr << e << endl;
            status = 1;
        }
    }
    return status;
}

这是UserMap.h.

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