我正在通过网络创建多人游戏,因此我必须对网络事件做出反应。
我有这个简单的代码,但是 removePlayer 方法不起作用。addPlayer() 工作正常。
<table id="userlist2" class="tablesorter" cellspacing="0">
<thead>
<tr>
<th>Name</th>
<th>Queue</th>
<th>Points</th>
</tr>
</thead>
<tbody data-bind="foreach: players">
<tr>
<td data-bind="text: name"></td>
<td data-bind="text: queue"></td>
<td data-bind="text: score"></td>
</tr>
</tbody>
</table>
function PlayerViewModel() {
var self = this;
self.players = ko.observableArray();
self.addPlayer = function (Name, QueuePos, Score) {
self.players.push({
name: Name,
queue: QueuePos,
score: Score
});
}
self.removePlayer = function (Name) {
for (var i = 0; i < self.players().length; i++) {
if (self.players()[i].name == Name) console.log(i);
self.players().splice(i, 1);
}
}
}
players = new PlayerViewModel();
ko.applyBindings(players);
players.addPlayer('Player1', '0', '0');
players.addPlayer('Player2', '0', '0');
players.removePlayer('Player2');