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glRoatef 函数不起作用我不知道为什么......

下面的代码这是在使用 SDL 的主循环中调用的显示函数:

void display(){

glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();

GLfloat ambientColor[] = {0.2f, 0.2f, 0.2f, 1.0f};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientColor);

Control(0.2,0.2,mousein);
drawSkybox(50.0);
UpdateCamera();

renderLine(0,0,0,100,0,0,0,0,255);
renderLine(0,0,0,0,100,0,0,255,0);
renderLine(0,0,0,0,0,100,255,0,0);

我忘了补充一点,这是不工作的一点:

glPushMatrix();
glRotatef(1,0,0,360);
glScalef(0.05,0.05,0.05);
glCallList(ship);
glPopMatrix();

for(int i = 0;i<planets.size();i++){
glPushMatrix();
planets[i].render();
glPopMatrix();
}
       }

在控制功能中,这些旋转起作用。

glRotatef(-camPitch,1.0,0.0,0.0); glRotatef(-camYaw,0.0,1.0,0.0);

更新相机也会平移场景 glTranslatef(-camX,-camY,-camZ);

同样在 init 函数中,这就是我设置相机的方式

glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45,640.0/480.0,0.1,500.0);
    glMatrixMode(GL_MODELVIEW);
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1 回答 1

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void glRotatef(GLfloat x, GLfloat y, GLfloat z, GLfloat 角度)

void glRotatef(GLfloat 角度, GLfloat x, GLfloat y, GLfloat z);

http://www.opengl.org/sdk/docs/man2/xhtml/glRotate.xml

于 2013-07-14T00:49:25.593 回答