bif="Sadness.jpg"
mif="circles.png"
import pygame,sys
from pygame.locals import *
pygame.init()
screen=pygame.display.set_mode((640,360),0,32)
background=pygame.image.load(bif).convert()
mouse_c=pygame.image.load(mif).convert_alpha()
x,y=0,0
movex, movey = 0,0
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key==K_LEFT:
movex=-1
elif event.key==K_RIGHT:
movex=+1
elif event.key==K_UP:
movey=-1
elif event.key==K_DOWN:
movey=+1
if event.type == K_UP:
if event.key==K_LEFT:
movex=0
elif event.key==K_RIGHT:
movex=0
elif event.key==K_UP:
movey=0
elif event.key==K_DOWN:
movey=0
x+=movex
y+=movey
screen.blit(background, (0,0))
screen.blit((mouse_c,(x,y))
pygame.display.update()
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