我想调用一个在显示特定帧时旋转精灵的方法。我从这篇文章中得到了一些想法,但我对如何实现它有疑问。我将如何定义我的字典以访问第三帧并将其链接到选择器?下面是我所做的。请注意,它正在进行中。
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super's" return value
if( (self=[super init]) ) {
CCSpriteBatchNode* batchNode;
CCSpriteFrameCache* frameCache;
frameCache = [CCSpriteFrameCache sharedSpriteFrameCache];
[frameCache addSpriteFramesWithFile:@"cat-hd.plist"];
batchNode = [CCSpriteBatchNode batchNodeWithFile:@"cat-hd.pvr.ccz"];
[self addChild:batchNode];
CCSprite* wallbg = [CCSprite spriteWithSpriteFrameName:@"firstBg.png"];
wallbg.position= ccp(240.0, 160.0);
//wallbg.anchorPoint = ccp(0.5, 0.5);
[batchNode addChild:wallbg];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(rotateAnimationFrame:) name:CCAnimationFrameDisplayedNotification object:nil];
NSMutableArray* catAnimationArray = [[NSMutableArray alloc]init];
for(int i = 1; i < 7; i++) // i< number of frames in the plist File Name
{
CCLOG(@"item %d added", i);
[catAnimationArray addObject:
[frameCache spriteFrameByName:
[NSString stringWithFormat:@"blackCat%d.png", i]]]; }
CCSprite* catSprite = [CCSprite spriteWithSpriteFrameName: @"blackCat1.png"];
CGSize screenSize = [[CCDirector sharedDirector] winSize];
catSprite.position = ccp(screenSize.width/2, screenSize.height/2);
CCAnimation *animation = [CCAnimation animationWithSpriteFrames:catAnimationArray delay:0.3];
CCAnimationFrame* thirdFrame = [animation.frames objectAtIndex:2];
NSDictionary* uInfo = //how should I define my dictionary?
id action =[CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation :animation]];
[catSprite runAction:action];
[batchNode addChild:catSprite];
}
return self;
}
// on "dealloc" you need to release all your retained objects
-(void)rotateAnimationFrame:(NSNotification*)notification {
NSDictionary *userInfoDictionary = [notification userInfo];
if ([[notification name] isEqualToString:@"CCAnimationFrameDisplayedNotification"]) {
CCSprite* thirdAnim = [CCSprite spriteWithSpriteFrame:@"blackCat3.png"];
CCRotateTo *rotateRight = [CCRotateBy actionWithDuration:0.2 angle:40.0];
[thirdAnim runAction:rotateRight];
}