2

在 iPhone 应用程序中,您将如何为 的形状设置动画UIView,例如从矩形变为圆形?

我试过:

CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.duration = 20.0;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.fromValue = (__bridge_transfer id)aPath;
animation.toValue = (__bridge_transfer id)anotherPath;
[myShapeLayer addAnimation:animation forKey:@"animatePath"];

wheremyShapeLayerCAShapeLayerandaPath和的一个实例anotherPath CGMutablePathRef。它可以工作,但视图内容也不是动画的。

我需要将一个视图转换为一个圆圈,然后让它缩小直到它消失。

4

2 回答 2

3

尝试这样的事情:animeView你的 UIView在哪里

CABasicAnimation *anim1 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
anim1.fromValue = [NSNumber numberWithFloat:0.0f];
anim1.toValue = [NSNumber numberWithFloat:50.0f]; //Half the size of your UIView
anim1.duration = 2.0;
[animeView.layer addAnimation:anim1 forKey:@"cornerRadius"];

[UIView animateWithDuration:10.0 delay:2 options:UIViewAnimationOptionCurveEaseInOut animations:^{

    animeView.layer.cornerRadius = 50; //Half the size of your UIView
    CGRect reduceRect = animeView.frame;
    reduceRect.size.height = 0;
    reduceRect.size.width = 0;
    [animeView setFrame:reduceRect];
    animeView.alpha = 0;
                    } completion:nil];

可能需要在这里和那里进行一些调整;-)

编辑1:

好的,那么使用两个怎么样UIView animations?第一会shrinkstrechmove你的看法。第二个会shrinkslinkremove你的看法。

[UIView animateWithDuration:2.0 delay:0.5 options:UIViewAnimationOptionCurveEaseIn animations:^{

    CGRect moveRect = animeView.frame;
    moveRect.origin.x = 0;
    moveRect.origin.y = (animeView.center.y -20); //Half the size of height reduction
    moveRect.size.height = (animeView.bounds.size.height -40); // height reduction
    moveRect.size.width = (animeView.bounds.size.width +20);
    [animeView setFrame:moveRect];

} completion:^(BOOL finished){
    [UIView animateWithDuration:2.0 delay:0 options:UIViewAnimationOptionCurveEaseIn animations:^{
        CGRect reduceRect = animeView.frame;
        reduceRect.size.height = 0;
        reduceRect.size.width = 0;
        reduceRect.origin.x = -50;
        reduceRect.origin.y = animeView.center.y;
        animeView.alpha = 0;
        [animeView setFrame:reduceRect];
    } completion:nil];

}];

编辑2:

在评论中回答您的问题:

您可以通过创建一个同时执行动画CAAnimationGroup。另外我正在使用图像来创建resize of content效果。例子:

//Create a screenshot of your UIView... Still animeView in this example
UIGraphicsBeginImageContext(animeView.bounds.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[animeView.layer renderInContext:context];
UIImage *screenShot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

//Add the image as subview:
UIImageView * imageView = [[UIImageView alloc] initWithImage:screenShot];
[animeView addSubview:imageView];

//A cornerRadius animation:
CABasicAnimation *radiusAni = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
radiusAni.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
radiusAni.fromValue = [NSNumber numberWithFloat:0.0f];
radiusAni.toValue = [NSNumber numberWithFloat:50.0f];

//A stretch animation:
CABasicAnimation *stretchAni = [CABasicAnimation animationWithKeyPath:@"transform.scale.x"];
stretchAni.fromValue = [NSNumber numberWithDouble:1];
stretchAni.toValue = [NSNumber numberWithDouble:(animeView.frame.size.width+100)/animeView.frame.size.width];

//A slide animation:
CABasicAnimation *slideAni = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
slideAni.fromValue = [NSNumber numberWithDouble:0];
slideAni.toValue = [NSNumber numberWithDouble:-100];

//A opacity animation:
CABasicAnimation *opacityAni = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAni.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
opacityAni.fromValue = [NSNumber numberWithFloat:1];
opacityAni.toValue = [NSNumber numberWithFloat:0];

//The animationgroup
CAAnimationGroup *animGroup = [CAAnimationGroup animation];

//Add them to the group:
[animGroup setAnimations:[NSArray arrayWithObjects:radiusAni, opacityAni, slideAni, stretchAni, nil]];
//Set the properties:
[animGroup setDuration:3.0];
[animGroup setRemovedOnCompletion:NO];
[animGroup setFillMode:kCAFillModeForwards];

//Execute all the animations in the group:
[animeView.layer addAnimation:animGroup forKey:nil];

然后,您将同时执行 4 个动画,并在拉伸、收缩或您计划做的任何事情时调整内容的大小;-)

于 2013-07-12T10:38:03.867 回答
0

如果你想动画形状的变化,你可以使用 CAShapeLayer。这需要一个描述要绘制的形状的 CGPath。它只能绘制1条路径,并且该绘制只能使用单一的线条颜色和单一的填充颜色。你不能用颜色 1 画一些线,用颜色 2 画其他线,等等。

拥有 CAShapeLayer 后,您可以对与形状层关联的 CGPath 对象进行动画更改。让它工作的诀窍是开始和结束 CGPath 需要有相同数量的控制点。如果您使用具有 3 条链接贝塞尔路径的路径,则结束路径也需要使用 3 条链接贝塞尔路径,但您可以随意移动这些点。

我通过实验发现,您无法对贝塞尔曲线中的弧线进行动画更改。原因是系统内部会生成一系列贝塞尔曲线来创建圆弧,圆弧角度越大,贝塞尔曲线段越多。

于 2013-07-14T02:34:35.637 回答