我从 thecodeplayer.com 拿了一个样本来绘制带有动画的仪表图,并试图创建一个通用的 JavaScript,我们可以使用它在同一页面上创建多个这样的仪表图。我创建了一个示例代码,但画布的所有仪表图都是在一个地方创建的。我发现它与 setInterval 动画有关,但我无法理解如何修复它。
更新答案:
通过将画布的 getContext() 放入 _init() 函数中以分别指向每个画布,从而解决了该问题。
更新的小提琴位于http://jsfiddle.net/QsMVn/4/
如果它不起作用,这是更新的代码:
HTML:
<div id="A" style="border: 2px solid yellow"></div>
<div id="B" style="border: 2px solid red"></div>
<div id="C" style="border: 2px solid green"></div>
<div id="D" style="border: 2px solid white"></div>
JavaScript:
var gaugeConfig = { "canvasHolderId": "A", "width": "300", "height": "300", "circleColor": "#222", "arcColor": "#00ff00", "canvasFillColor": "#333", "textPosition": "inside" }
var gaugeConfig1 = { "canvasHolderId": "B", "width": "400", "height": "400", "circleColor": "#acacac", "arcColor": "#0000ff", "canvasFillColor": "#333", "textPosition": "inside" }
var gaugeConfig2 = { "canvasHolderId": "C", "width": "500", "height": "500", "circleColor": "#444", "arcColor": "#ff0000", "canvasFillColor": "#333", "textPosition": "inside" }
var gaugeConfig3 = { "canvasHolderId": "D", "width": "600", "height": "600", "circleColor": "#ccc", "arcColor": "#000000", "canvasFillColor": "#333", "textPosition": "inside" }
function drawGauge(gc) {
var W = gc.width;
var H = gc.height;
var degrees = 0;
var new_degrees = 0;
var difference = 0;
var color = gc.arcColor;
var bgcolor = gc.circleColor;
var text;
var animation_loop, redraw_loop;
var me = this;
var canvasHolder = document.getElementById(gc.canvasHolderId);
var canvasCreator = document.createElement("canvas");
canvasCreator.id = _randomId();
canvasCreator.width = gc.width;
canvasCreator.height = gc.height;
canvasHolder.appendChild(canvasCreator);
var canvas = document.getElementById(canvasCreator.id);
function _randomId() {
var d = new Date();
return "canvas" + d.getFullYear() + "" + d.getMonth() + "" + d.getDay() + "" + d.getHours() + "" + d.getSeconds() + "" + d.getMilliseconds()*Math.random();
}
function _init() {
// alert(canvasCreator.id)
ctx = canvas.getContext("2d");
//Clear the canvas everytime a chart is drawn
ctx.clearRect(0, 0, W, H);
//Background 360 degree arc
ctx.beginPath();
ctx.strokeStyle = bgcolor;
ctx.lineWidth = 30;
ctx.arc(W / 2, H / 2, W / 3, 0, Math.PI * 2, false); //you can see the arc now
ctx.stroke();
//gauge will be a simple arc
//Angle in radians = angle in degrees * PI / 180
var radians = degrees * Math.PI / 180;
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = 30;
//The arc starts from the rightmost end. If we deduct 90 degrees from the angles
//the arc will start from the topmost end
ctx.arc(W / 2, H / 2, W / 3, 0 - 90 * Math.PI / 180, radians - 90 * Math.PI / 180, false);
//you can see the arc now
ctx.stroke();
//Lets add the text
ctx.fillStyle = color;
ctx.font = "50px bebas";
text = Math.floor(degrees / 360 * 100) + "%";
//Lets center the text
//deducting half of text width from position x
text_width = ctx.measureText(text).width;
//adding manual value to position y since the height of the text cannot
//be measured easily. There are hacks but we will keep it manual for now.
ctx.fillText(text, W / 2 - text_width / 2, H / 2 + 15);
}
function _animate_to() {
//clear animation loop if degrees reaches to new_degrees
if (degrees == new_degrees)
clearInterval(animation_loop);
if (degrees < new_degrees)
degrees++;
else
degrees--;
_init();
}
function _draw() {
if (typeof animation_loop != undefined) clearInterval(animation_loop);
new_degrees = Math.round(Math.random() * 360);
difference = new_degrees - degrees;
//time for each frame is 1sec / difference in degrees
animation_loop = setInterval(function () { _animate_to() }, 1000 / difference);
}
_draw();
redraw_loop = setInterval(function () { _draw(); }, 2000); //Draw a new chart every 2 seconds
}
new drawGauge(gaugeConfig);
new drawGauge(gaugeConfig1);
new drawGauge(gaugeConfig2);
new drawGauge(gaugeConfig3);