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我在保存许多图像时遇到问题。我正在使用 UIGraphicsGetImageFromCurrentImageContext。例如,我的输入图像是 200kb,输出图像只有 35kb。我怎样才能在不损失质量的情况下保存我的图像。这是代码示例:

BOOL first = YES;
mSavedImage = mImageView.image;
UIGraphicsBeginImageContextWithOptions(mImageView.frame.size, YES, 0.0);
DLog(@" FRAME %@",NSStringFromCGSize(mImageView.frame.size));
DLog(@"%i",mEditingView.subviews.count);
for (NSInteger i = mEditingView.subviews.count-1; i>=0; i--){
    if ([[mEditingView.subviews objectAtIndex:i] isKindOfClass:[FSShopItem class]]) {
        DLog(@"is shopitem");

        FSShopItem *lPrewSubview = [mEditingView.subviews objectAtIndex:i];
        FSShopItem *lSubview = nil;
        if (first) {
            [mImageView.image drawInRect:mImageView.frame];
            first = NO;
        }
        else{
            lSubview = [mEditingView.subviews objectAtIndex:i+1];                   
            [lSubview.image drawInRect:lSubview.frame];
        }
        DLog(@" FRAME %@",NSStringFromCGRect(lPrewSubview.frame));
        [lPrewSubview.image drawInRect:lPrewSubview.frame];
    }
}
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
    UIImage *lImageForLogo = [UIImage imageNamed:@"ipad_logo.png"];
    CGRect lRect = CGRectMake(mEditingView.frame.size.width - lImageForLogo.size.width, mEditingView.frame.size.height - lImageForLogo.size.height, lImageForLogo.size.width, lImageForLogo.size.height);
    [lImageForLogo drawInRect:lRect];
}
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
    UIImage *lImageForLogo = [UIImage imageNamed:@"iphone_logo.png"];
    CGRect lRect = CGRectMake(mEditingView.frame.size.width - lImageForLogo.size.width, mEditingView.frame.size.height - lImageForLogo.size.height, lImageForLogo.size.width, lImageForLogo.size.height);
    [lImageForLogo drawInRect:lRect];

}
mSavedImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return mSavedImage;
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2 回答 2

1

我假设mImageView.frame.size矩形比logo.png图像小得多,因此它们被绘制在比原始大小更小的矩形中。您需要做的是创建一个更大的上下文——比如大 4 或 8 倍。现在核心图像将有更多细节(当然也更大)。然后,您可以在较小的矩形中渲染此图像,并失去分辨率,或者以原始尺寸显示它以获得全分辨率。

这里的关键点是您使用的是像素 - 而不是矢量图 - 因此,如果您在比其原始尺寸更小的矩形中绘制图像,您将丢失细节。

于 2013-07-11T13:30:32.043 回答
0

与其直接使用图像视图帧,不如决定结果图像应该有多大,然后CGRectInset根据屏幕尺寸(帧坐标空间)和完整尺寸之间的缩放因子来改变帧。

于 2013-07-11T13:53:25.447 回答