我正在尝试编写这个简单的 pygame pong 游戏。我还没有完成,但我的代码有很多滞后,我不知道为什么。滞后发生在球从桨上反弹时,它似乎有一个无意的速度爆发。看到这一点的最好方法是运行代码:
import pygame, sys
import time
from pygame.locals import *
pygame.init()
fpsClock=pygame.time.Clock()
screen= pygame.display.set_mode((640,480))
pygame.display.set_caption('Test')
fontobj= pygame.font.Font('LCD_Solid.ttf',50)
mousex,mousey=0,0
x_1=15
x_2=600 #these varaibles (x_1, x_2) are different, but they are constants-- they will never change; think jon, the paddle will not move from left to right
y=0 #the y variable changes, but for this test it will be the same for both paddles bc they are moving in unisen.
x_ball=320
y_ball=240
direction=""
def draw_stuff (y):
msg=str(x_ball)
global x_ball,y_ball,direction
textobj=fontobj.render(msg, False , pygame.Color('green'))
screen.blit(textobj,(160,5))
screen.blit(textobj,(480,5))
pygame.draw.line(screen,pygame.Color('grey'),(320,0), (320,480), 4)
pygame.draw.line(screen,pygame.Color('grey'),(0,3), (640,3), 10)
pygame.draw.line(screen,pygame.Color('grey'),(0,475), (640,475), 10)
pygame.draw.rect(screen, pygame.Color('grey'),(x_1,y,30,192))
pygame.draw.rect(screen, pygame.Color('grey'),(x_2,y,30,192))
if x_ball==60 or x_ball==570:
print "we have reached the side",fpsClock.get_fps()
if ball_hit(y,x_ball,y_ball):
topl,middlel,bottoml=loc_of_ball_hitl(y,x_ball,y_ball)
topr,middler,bottomr=loc_of_ball_hitr(y,x_ball,y_ball)
if topl:
direction="upleft"
elif middlel:
direction='midleft'
elif bottoml:
direction='downleft'
elif topr:
direction="upright"
elif middler:
direction="midright"
elif bottomr:
direction="downright"
else:
direction=""
if not direction:
print "we have ",fpsClock.get_fps()
x_ball+=2
elif direction=="upleft":
x_ball+=2
y_ball-=2
elif direction=="midleft":
x_ball+=2
elif direction=="downleft":
x_ball+=2
y_ball+=2
elif direction=="upright":
x_ball-=2
y_ball-=2
elif direction=="midright":
x_ball-=2
elif direction=="downright":
x_ball-=2
y_ball+=2
ball(x_ball,y_ball)
def ball(x,y):
pygame.draw.circle(screen, pygame.Color('red'), (x,y), 15, 0)
pygame.display.update()
def ball_hit(y,ball_x,ball_y):
if ball_x==60 and ball_y>=y and ball_y<y+192 or ball_x==570 and ball_y>=y and ball_y<y+192:
return True
return False
def loc_of_ball_hitl(y,ball_x,ball_y):
middle=False
top=False
bottom=False
if ball_x==60 and ball_y>=y+64 and ball_y<y+128:
middle=True
elif ball_x==60 and ball_y>=y and ball_y<y+64:
top=True
elif ball_x==60 and ball_y>=y+128 and ball_y<y+192:
bottom=True
return top, middle, bottom
def loc_of_ball_hitr(y,ball_x,ball_y):
middle=False
top=False
bottom=False
if ball_x==570 and ball_y>=y+64 and ball_y<y+128:
middle=True
elif ball_x==570 and ball_y>=y and ball_y<y+64:
top=True
elif ball_x==570 and ball_y>=y+128 and ball_y<y+192:
bottom=True
return top, middle, bottom
while True:
screen.fill(pygame.Color('black'))
if mousey>y:
draw_stuff(y)
y+=2
if mousey<y:
draw_stuff(y)
y-=2
if mousey==y:
draw_stuff(y)
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
elif event.type== MOUSEMOTION:
mousex,mousey=event.pos
pygame.display.update()
fpsClock.tick(200)