我有一个使用 Cocos2dx 引擎开发的 IOS 应用程序。
应用程序被锁定为特定方向(例如纵向) 应用程序中的所有内容似乎都可以正常工作并且根据正确的方向,除了最近的应用程序栏和根据设备方向的通知。
我希望能够限制它,使其具有与应用程序本身相同的方向。
我注意到删除文件中的横向info.plist
可以完成这项工作,但我希望能够通过代码来完成。
在 IOS 6 中,我发现我所要做的就是覆盖referredInterfaceOrientationForPresentation
我的RootViewController
并给出正确的方向,这可以解决问题,但这种方法不适用于 IOS 5 及更低版本。
我需要做什么才能在 IOS 5 及更低版本的设备上进行这项工作?
这是代码RootViewController
(我没有写,我只是添加了最后一个方法,我正在尝试弄清楚如何解决通知和最近的应用程序问题)
#include "cocos2d.h"
#import "RootViewController.h"
#import "AppDelegate.h"
#import "misc/deviceOrientation.h"
#import "services/ios/ConfigurationServiceImpl.h"
@implementation RootViewController
@synthesize progressView;
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
-(NSUInteger)supportedInterfaceOrientations{
ConfigurationServiceImpl* configurationService = [ConfigurationServiceImpl instance];
if ([configurationService isLandscape])
return UIInterfaceOrientationMaskLandscape;
else
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
}
-(BOOL)shouldAutorotate{
return YES;
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// printf("shouldAutorotateToInterfaceOrientation\n");
//
// There are 2 ways to support auto-rotation:
// - The OpenGL / cocos2d way
// - Faster, but doesn't rotate the UIKit objects
// - The ViewController way
// - A bit slower, but the UiKit objects are placed in the right place
//
#if GAME_AUTOROTATION==kGameAutorotationNone
//
// EAGLView won't be autorotated.
// Since this method should return YES in at least 1 orientation,
// we return YES only in the Portrait orientation
//
return ( interfaceOrientation == UIInterfaceOrientationPortrait );
#elif GAME_AUTOROTATION==kGameAutorotationCCDirector
//
// EAGLView will be rotated by cocos2d
//
// Sample: Autorotate only in landscape mode
//
if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ) {
[[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight];
} else if( interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
[[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft];
}
}
// Since this method should return YES in at least 1 orientation,
// we return YES only in the Portrait orientation
return ( interfaceOrientation == UIInterfaceOrientationPortrait );
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
ConfigurationServiceImpl* configurationService = [ConfigurationServiceImpl instance];
return [configurationService shouldAutorotateToInterfaceOrientation: interfaceOrientation];
#else
#error Unknown value in GAME_AUTOROTATION
#endif // GAME_AUTOROTATION
// Shold not happen
return NO;
}
//This callback only will be called when GAME_AUTOROTATION == kGameAutorotationUIViewController
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft)
CDeviceOrientation::setDeviceOrientation(CDeviceOrientation::left);
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
CDeviceOrientation::setDeviceOrientation(CDeviceOrientation::right);
else if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
CDeviceOrientation::setDeviceOrientation(CDeviceOrientation::down);
else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
CDeviceOrientation::setDeviceOrientation(CDeviceOrientation::up);
}
#endif // GAME_AUTOROTATION == kGameAutorotationUIViewController
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
ConfigurationServiceImpl* configurationService = [ConfigurationServiceImpl instance];
if ([configurationService isLandscape])
return UIInterfaceOrientationLandscapeRight;
else
return UIInterfaceOrientationPortrait;
}
@end