4

我正在使用 CGAL 和 Qt 来绘制 Voronoi 图。我用过CGAL::Voronoi_diagram_2<DT,AT,AP>,因为我需要面孔。这是示例代码:

for(Face_iterator f = VD.faces_begin(); f != VD.faces_end(); f++)
    {
        Ccb_halfedge_circulator ec_start = (f)->ccb();
        Ccb_halfedge_circulator ec = ec_start;
        do {
            if (!ec->has_source())
            {
            }
            else
                QpolyF << QPointF(((Halfedge_handle)ec)->source()->point().x(), ((Halfedge_handle)ec)->source()->point().y());
        } while ( ++ec != ec_start );
        VectPolygon.push_back(QpolyF);
        QpolyF.clear();}

我需要剪辑具有无穷远源或目标的射线。如果我使用 Cropped_voronoi_from_delaunay 生成 voronoi,它只会给出片段而不是面。这些是 typedef:

typedef K::Line_2                                           Line_2;
typedef CGAL::Delaunay_triangulation_2<K>                   Delaunay_triangulation_2;
typedef Delaunay_triangulation_2::Face_iterator             dt_Face_iterator;
typedef Delaunay_triangulation_2::Edge_circulator           dt_Edge_circulator;

// typedefs for defining the adaptor
typedef CGAL::Exact_predicates_inexact_constructions_kernel                  K;
typedef CGAL::Delaunay_triangulation_2<K>                                    DT;
typedef CGAL::Delaunay_triangulation_adaptation_traits_2<DT>                 AT;
typedef CGAL::Delaunay_triangulation_caching_degeneracy_removal_policy_2<DT> AP;
typedef CGAL::Voronoi_diagram_2<DT,AT,AP>                                    VD;


// typedef for the result type of the point location
typedef AT::Site_2                    Site_2;
typedef AT::Point_2                   Point_2;

typedef VD::Locate_result               Locate_result;
typedef VD::Vertex_handle               Vertex_handle;
typedef VD::Face_handle                 Face_handle;
typedef VD::Face_iterator               Face_iterator;
typedef VD::Halfedge_handle             Halfedge_handle;
typedef VD::Ccb_halfedge_circulator     Ccb_halfedge_circulator;
4

3 回答 3

2

这里有一些实验代码:http ://code.google.com/p/cgal-voronoi-cropping将 voronoi 图裁剪为矩形,结果是 HDS。查看 test 目录下的 main.cpp

于 2014-05-23T08:59:47.023 回答
2

我知道使用 CGAL 可以做到这一点,但我现在找到了一种解决方法。在 Qt 中,QPolygon 类具有查找相交多边形的功能。Qpolygon::intersected(yourPolygon). 这是结果:

裁剪为矩形的 Voronoi 图

于 2013-07-12T07:09:23.020 回答
2

下面将生成一个随机点云,找到它的 Voronoi 图,将该图裁剪到云的边界框,并生成众所周知的文本多边形。

我不确定如何将它与 Qt 集成,但是,大概,一旦你有了多边形,这部分会很容易(ish)。

//Finds the cropped Voronoi diagram of a set of points and saves it as WKT
//Compile with: g++ main.cpp -Wall -lCGAL -lgmp
//Author: Richard Barnes (rbarnes.org)
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <CGAL/Regular_triangulation_filtered_traits_2.h>
#include <CGAL/Regular_triangulation_adaptation_traits_2.h>
#include <CGAL/Regular_triangulation_adaptation_policies_2.h>
#include <CGAL/Regular_triangulation_2.h>
#include <CGAL/Voronoi_diagram_2.h>
#include <CGAL/Boolean_set_operations_2.h>
#include <CGAL/bounding_box.h>
#include <CGAL/Polygon_2.h>
#include <iostream>
#include <cstdint>

//Used to convert otherwise infinite rays into looooong line segments
const int RAY_LENGTH = 1000;

typedef CGAL::Exact_predicates_exact_constructions_kernel K;
typedef CGAL::Regular_triangulation_filtered_traits_2<K>  Traits;

typedef CGAL::Regular_triangulation_2<Traits> RT2;
typedef CGAL::Regular_triangulation_adaptation_traits_2<RT2>         AT;
typedef CGAL::Regular_triangulation_degeneracy_removal_policy_2<RT2> DRP;
typedef CGAL::Voronoi_diagram_2<RT2, AT, DRP> VD;

int main(int argc, char **argv){
  std::vector<RT2::Weighted_point> wpoints;

  std::cout.precision(4);
  std::cout.setf(std::ios::fixed);

  //Generated random points
  for(int i=0;i<100;i++)
    //Weight of 0 gives a Voronoi diagram. Non-zero weight gives a power diagram
    wpoints.push_back(RT2::Weighted_point(K::Point_2(rand()%100,rand()%100), 0)); 

  //Find the bounding box of the points. This will be used to crop the Voronoi
  //diagram later.
  const K::Iso_rectangle_2 bbox = CGAL::bounding_box(wpoints.begin(), wpoints.end());

  //Create a Regular Triangulation from the points
  RT2 rt(wpoints.begin(), wpoints.end());
  rt.is_valid();

  //Wrap the triangulation with a Voronoi diagram adaptor. This is necessary to
  //get the Voronoi faces.
  VD vd(rt);

  //CGAL often returns objects that are either segments or rays. This converts
  //these objects into segments. If the object would have resolved into a ray,
  //that ray is intersected with the bounding box defined above and returned as
  //a segment.
  const auto ConvertToSeg = [&](const CGAL::Object seg_obj, bool outgoing) -> K::Segment_2 {
    //One of these will succeed and one will have a NULL pointer
    const K::Segment_2 *dseg = CGAL::object_cast<K::Segment_2>(&seg_obj);
    const K::Ray_2     *dray = CGAL::object_cast<K::Ray_2>(&seg_obj);
    if (dseg) { //Okay, we have a segment
      return *dseg;
    } else {    //Must be a ray
      const auto &source = dray->source();
      const auto dsx     = source.x();
      const auto dsy     = source.y();
      const auto &dir    = dray->direction();
      const auto tpoint  = K::Point_2(dsx+RAY_LENGTH*dir.dx(),dsy+RAY_LENGTH*dir.dy());
      if(outgoing)
        return K::Segment_2(
          dray->source(),
          tpoint
        );
      else
        return K::Segment_2(
          tpoint,
          dray->source()
        );
    }
  };

  //First line of WKT CSV output
  std::cout<<"\"id\",\"geom\"\n";

  int fnum = 0;
  //Loop over the faces of the Voronoi diagram in some arbitrary order
  for(VD::Face_iterator fit = vd.faces_begin(); fit!=vd.faces_end();++fit,fnum++){
    CGAL::Polygon_2<K> pgon;

    //Edge circulators traverse endlessly around a face. Make a note of the
    //starting point so we know when to quit.
    VD::Face::Ccb_halfedge_circulator ec_start = fit->ccb();

    //Current location of the edge circulator
    VD::Face::Ccb_halfedge_circulator ec = ec_start;

    do {
      //A half edge circulator representing a ray doesn't carry direction
      //information. To get it, we take the dual of the dual of the half-edge.
      //The dual of a half-edge circulator is the edge of a Delaunay triangle.
      //The dual of the edge of Delaunay triangle is either a segment or a ray.
      // const CGAL::Object seg_dual = rt.dual(ec->dual());
      const CGAL::Object seg_dual = vd.dual().dual(ec->dual());

      //Convert the segment/ray into a segment
      const auto this_seg = ConvertToSeg(seg_dual, ec->has_target());

      pgon.push_back(this_seg.source());

      //If the segment has no target, it's a ray. This means that the next
      //segment will also be a ray. We need to connect those two rays with a
      //segment. The following accomplishes this.
      if(!ec->has_target()){
        const CGAL::Object nseg_dual = vd.dual().dual(ec->next()->dual());
        const auto next_seg = ConvertToSeg(nseg_dual, ec->next()->has_target());
        pgon.push_back(next_seg.target());
      }
    } while ( ++ec != ec_start ); //Loop until we get back to the beginning

    //In order to crop the Voronoi diagram, we need to convert the bounding box
    //into a polygon. You'd think there'd be an easy way to do this. But there
    //isn't (or I haven't found it).
    CGAL::Polygon_2<K> bpoly;
    bpoly.push_back(K::Point_2(bbox.xmin(),bbox.ymin()));
    bpoly.push_back(K::Point_2(bbox.xmax(),bbox.ymin()));
    bpoly.push_back(K::Point_2(bbox.xmax(),bbox.ymax()));
    bpoly.push_back(K::Point_2(bbox.xmin(),bbox.ymax()));

    //Perform the intersection. Since CGAL is very general, it believes the
    //result might be multiple polygons with holes.
    std::list<CGAL::Polygon_with_holes_2<K>> isect;
    CGAL::intersection(pgon, bpoly, std::back_inserter(isect));

    //But we know better. The intersection of a convex polygon and a box is
    //always a single polygon without holes. Let's assert this.
    assert(isect.size()==1);

    //And recover the polygon of interest
    auto &poly_w_holes = isect.front();
    auto &poly_outer   = poly_w_holes.outer_boundary();

    //Print the polygon as a WKT polygon
    std::cout<<fnum<<", "
    "\"POLYGON ((";
    for(auto v=poly_outer.vertices_begin();v!=poly_outer.vertices_end();v++)
      std::cout<<v->x()<<" "<<v->y()<<", ";
    std::cout<<poly_outer.vertices_begin()->x()<<" "<<poly_outer.vertices_begin()->y()<<"))\"\n";
  }

  return 0;
}
于 2018-05-05T23:14:40.573 回答