1

我正在尝试加载从搅拌机导出的 JSON 文件。文件中有两个网格和两种材质。这是我用来加载 JSON 的代码。

var self = this;
var mushroomLoader = new THREE.JSONLoader();
    mushroomLoader.load('/js/Mushroom.js', function(mushroomGeometry, mushroomMaterial) {
    var shrooms = new THREE.Object3D();
    var mushroomCount = 10;
    var radius = 30;
        for(var i = 0; i < mushroomCount; i++) {
        var m = new THREE.Object3D();
    m.add(new THREE.Mesh(mushroomGeometry, mushroomMaterial[0]));
    m.add(new THREE.Mesh(mushroomGeometry, mushroomMaterial[1]));
        m.position.x = radius * Math.cos(Math.PI * 2 * i / mushroomCount);
        m.position.z = radius * Math.sin(Math.PI * 2 * i / mushroomCount);
    shrooms.add(m);
    }
    self.scene.add(shrooms);
}, 'images/textures');

蘑菇被分成两个网格,顶部和树干。我正在使用 MeshPhongMaterial。闪烁/消失的纹理位于顶部。奇怪的是其中一些显示正确。

4

1 回答 1

2

你是对的@WestLangley!我从这里更改了我的代码

var m = new THREE.Object3D();
m.add(new THREE.Mesh(mushroomGeometry, mushroomMaterial[0]));
m.add(new THREE.Mesh(mushroomGeometry, mushroomMaterial[1]));

var m = new THREE.Mesh(mushroomGeometry, new THREE.MeshFaceMaterial(mushroomMaterial));

而且我不再有问题了。回想起来似乎很简单。我认为 THREE.SceneUtils.createMultiMaterialObject 对两个网格使用相同的几何图形很奇怪。

于 2013-07-06T22:03:07.077 回答