我已经为 ios 和 android 创建了一个应用程序。它将从本地目录动态加载一些图像并显示在屏幕上。但我意识到几个小时后应用程序会自动崩溃。请帮忙。下面的代码是我的代码
timer = new Timer(AppSetting.SCREENSAVER_INTERVAL * 1000);
timer.addEventListener(TimerEvent.TIMER, loadNewImage);
timer.start();
private function loadNewImage(e:TimerEvent):void {
//timer.
//timer.removeEventListener(TimerEvent.TIMER, loadNewImage);
//var f_Index:int = int(Math.random() * images.length);
var f_Loader:Loader = new Loader();
f_Loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void {
//trace(System.totalMemory / 1024);
f_Loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, arguments.callee);
f_Loader = null;
if (screensaver) {
removeChild(screensaver);
screensaver.bitmapData.dispose();
screensaver = null;
//System.gc();
}
screensaver = Bitmap(f_Loader.content);
addChild(screensaver);
screensaver.width = AppSetting.STAGE.stageWidth;
screensaver.height = AppSetting.STAGE.stageHeight;
});
f_Loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function(e:IOErrorEvent):void {
trace("load screensavers image error!");
},false);
try {
f_Loader.load(new URLRequest(File.applicationStorageDirectory.resolvePath(AppSetting.SC REENSAVER_PATH + images[f_Index]).url));
f_Index = f_Index + 1;
if (f_Index == images.length)
{
f_Index = 0;
}
} catch (e:Error) {
trace("load screensavers image error!");
}
//timer.addEventListener(TimerEvent.TIMER, loadNewImage);
//trace(System.totalMemory / 1024);
dispatchEvent(new Event(LOADED));
}
我已将所有 var 设置为 null,但它仍然崩溃。