3

我想将 iOS6 中视频的所有帧放入NSArray. 我使用这段代码:

-(void) getAllImagesFromVideo
{
   imagesArray = [[NSMutableArray alloc] init];
   times = [[NSMutableArray alloc] init];

   for (Float64 i = 0; i < 15; i += 0.033) // For 25 fps in 15 sec of Video
   {
       CMTime time = CMTimeMakeWithSeconds(i, 60);
      [times addObject:[NSValue valueWithCMTime:time]];
   } 

   [imageGenerator generateCGImagesAsynchronouslyForTimes:times completionHandler:^(CMTime requestedTime, CGImageRef image, CMTime actualTime, AVAssetImageGeneratorResult result, NSError *error) {

      if (result == AVAssetImageGeneratorSucceeded)
      {
         UIImage *generatedImage = [[UIImage alloc] initWithCGImage:image];

         [imagesArray addObject:generatedImage];
     }
   }];
}

在 iPad 模拟器上,延迟为 90~100 秒,在 iPad 设备上,收到内存警告并最终崩溃。

任何想法,解决方案?使用另一个更底层的框架/库?C++?对我来说很重要!帮我!:)

谢谢!!!

4

2 回答 2

12

你需要:

  1. 使用@zimmryan 提到的CGImageRelease
  2. 在循环中使用 @autoreleasepool 块
  3. 不要将图像存储在内存中,将它们存储在您的文档目录中

我就是这样做的:(请注意,我使用同步版本来提取图像,如果您选择异步版本则无关紧要)

AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:url options:nil];
AVAssetImageGenerator *generator = [[AVAssetImageGenerator alloc] initWithAsset:asset];
generator.requestedTimeToleranceAfter =  kCMTimeZero;
generator.requestedTimeToleranceBefore =  kCMTimeZero;
for (Float64 i = 0; i < CMTimeGetSeconds(asset.duration) *  FPS ; i++){
  @autoreleasepool {
    CMTime time = CMTimeMake(i, FPS);
    NSError *err;
    CMTime actualTime;
    CGImageRef image = [generator copyCGImageAtTime:time actualTime:&actualTime error:&err];
    UIImage *generatedImage = [[UIImage alloc] initWithCGImage:image];
    [self saveImage: generatedImage atTime:actualTime]; // Saves the image on document directory and not memory
    CGImageRelease(image);
  }
}

编辑

在创建大量临时对象时,您应该始终考虑使用 @autoreleasepool(请参阅https://developer.apple.com/library/mac/documentation/cocoa/conceptual/memorymgmt/articles/mmAutoreleasePools.html

于 2013-12-04T15:34:36.273 回答
5

听起来您遇到了 375 张图像的内存问题。试试这个,它可以提供更好的内存管理。

-(void) getAllImagesFromVideo
{
   imagesArray = [[NSMutableArray alloc] initWithCapacity:375];
   times = [[NSMutableArray alloc] initWithCapacity:375];

   for (Float64 i = 0; i < 15; i += 0.033) // For 25 fps in 15 sec of Video
   {
       [times addObject:[NSValue valueWithCMTime:CMTimeMakeWithSeconds(i, 60)]];
   } 

   [imageGenerator generateCGImagesAsynchronouslyForTimes:times completionHandler:^(CMTime requestedTime, CGImageRef image, CMTime actualTime, AVAssetImageGeneratorResult result, NSError *error) {
       if (result == AVAssetImageGeneratorSucceeded)
       {
           [imagesArray addObject:[UIImage imageWithCGImage:image]];
           CGImageRelease(image);
       }
   }];
}
于 2013-07-02T23:13:56.560 回答