I am using these functions to draw text over an image:
char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding];
CGContextSelectFont(context, "Helvetica", fontSize, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGContextSetRGBFillColor(context, 0.0, 0.1, 0.1, 1);
CGContextShowTextAtPoint(context, 5, 20, text, strlen(text));
It works fine, except when I have character such as "ü", "ö", "ä" etc etc with strlen - it will cause a crash. So I tried to get the length of a string by using this before this line
char* text = (char *)[text cStringUsingEncoding:NSASCIIStringEncoding];
by doing this:
int length = [text length];
and then replace strlen(text) with length.
it doesn't cause a crash, but no text is drawn. I think the culprit here is the characters. I have tried both
kCGEncodingMacRoman
kCGEncodingFontSpecific
but nothing helped. Can you me with this? Thanks.
UPDATED: @Martin R:
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, 90.0f, 90.0f, 8, 4 * 90.0f, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(context, CGRectMake(0, 0, 90.0f, 90.0f), img.CGImage);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGContextSetRGBFillColor(context, 0.8, 0.1, 0.1, 1);
[text1 drawAtPoint:(CGPoint){5, 20} withFont:[UIFont fontWithName:@"Helvetica" size:10.0f]];
CGImageRef finalImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *image = [UIImage imageWithCGImage:finalImage];
CGImageRelease(finalImage);
return image;