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我正在使用 andengine 开发一个游戏,其中我正在使用通用池来处理不同的精灵,现在我的游戏类似于水果忍者,其中水果会在屏幕上弹出,但在一段时间或 15 分钟后游戏变得缓慢,因为我正在使用

  TargetPool tPool;
  tPool = new TargetsPool(apple,watermelon,lemon,mango,tomato);
  target=tPool.onAllocatePoolItem();
  tPool.onHandleRecycleItem(target);

 public class TargetsPool extends GenericPool<Sprite> {

private ITextureRegion mTextureRegion, mTextureRegion1,mTextureRegion2, mTextureRegion3,mTextureRegion4;

public TargetsPool(ITextureRegion pTextureRegion1,ITextureRegion pTextureRegion2,ITextureRegion pTextureRegion3,ITextureRegion pTextureRegion4,ITextureRegion pTextureRegion5) {
    if (pTextureRegion1 == null&&pTextureRegion2 == null) {

        throw new IllegalArgumentException(
                "The texture region must not be NULL");
    }
    mTextureRegion = pTextureRegion1;
    mTextureRegion1 = pTextureRegion2;
    mTextureRegion2 = pTextureRegion3;
    mTextureRegion3 = pTextureRegion4;
    mTextureRegion4 = pTextureRegion5;

}

@Override
protected Sprite onAllocatePoolItem() {
    Random r = new Random();
    int a =r.nextInt(5);
    //Log.e(Integer.toString(a),"a" );
    Sprite sprite;
    VertexBufferObjectManager getvertex = null;

    switch(a){
        case 0:
            sprite =new Sprite(0, 0, mTextureRegion,getvertex);
        break;
        case 1:
            sprite =new Sprite(0, 0, mTextureRegion1,getvertex);
            break;
        case 2:
            sprite =new Sprite(0, 0, mTextureRegion2,getvertex);
            break;
        case 3:
            sprite =new Sprite(0, 0, mTextureRegion3,getvertex);
            break;
        case 4:
            sprite =new Sprite(0, 0, mTextureRegion4,getvertex);
            break;
            default:sprite =new Sprite(0, 0, mTextureRegion,getvertex);
    }


    return sprite;
}

protected void onHandleRecycleItem(final Sprite target) {
    target.clearEntityModifiers();
    target.clearUpdateHandlers();
    target.setVisible(false);
    target.detachSelf();
    target.reset();

}

 }

我想知道如何再次从池中回收目标项目,就好像每次游戏变慢时我都会生成新目标一样

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1 回答 1

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这不是您从GenericPool. 不要打电话给onAllocatePoolItem()onHandleRecycleItem你自己...你打电话obtainPoolIem()recyclePoolItem()分别使用池功能。您应该阅读源代码

于 2013-07-11T10:44:38.973 回答