我正在使用 Node.js 和 Socket.io 开发聊天应用程序。这是我的代码。|
socket.js
var io = require('socket.io').listen(8001);
var http = require('http');
var url = require('url');
var fs = require('fs');
// open the socket connection
io.sockets.on('connection', function (socket) {
// listen for the chat even. and will recieve
// data from the sender.
socket.on('chat', function (data) {
// default value of the name of the sender.
var sender = 'unregistered';
// get the name of the sender
socket.get('nickname', function (err, name) {
console.log('Chat Message By: ', name);
console.log('error ', err);
sender = name;
});
// broadcast data recieved from the sender
// to others who are connected, but not
// from the original sender.
socket.broadcast.emit('chat', {
msg : data,
msgr : sender
});
});
// listen for user registrations
// then set the socket nickname to
socket.on('register', function (name) {
// make a nickname paramater for this socket
// and then set its value to the name recieved
// from the register even above. and then run
// the function that follows inside it.
socket.set('nickname', name, function () {
// this kind of emit will send to all! :D
io.sockets.emit('chat', {
msg : "Hello " + name + '!',
msgr : "Mr.Server"
});
});
});
});
索引.html
<html>
<head>
<script src="/socket.io/socket.io.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js"></script>
<script>
var name = '';
var socket = io.connect('http://localhost:8001');
// at document read (runs only ones).
$(document).ready(function(){
// on click of the button (jquery thing)
// the things inside this clause happen only when
// the button is clicked.
$("button").click(function(){
// just some simple logging
$("p#log").html('Sent message: ' + $("input#msg").val());
// send message on inputbox to server
socket.emit('chat', $("input#msg").val() );
$("p#data_recieved").append("<br />\r\n" + name + ': ' + $("input#msg").val());
// then we empty the text on the input box.
$("input#msg").val('');
});
$("#btnSubmit").click(function(){
alert("Disconnected");
//socket.clients[kickedUserSocketId].onDisconnect();
socket.close();
});
// ask for the name of the user, ask again if no name.
while (name == '') {
name = prompt("What's your name?","");
}
// send the name to the server, and the server's
// register wait will recieve this.
socket.emit('register', name );
});
// listen for chat event and recieve data
socket.on('chat', function (data) {
// print data (jquery thing)
$("p#data_recieved").append("<br />\r\n" + data.msgr + ': ' + data.msg);
// we log this event for fun :D
$("p#log").html('got message: ' + data.msg);
});
socket.emit('forceDisconnect');
</script>
</head>
<body>
<input type="text" id="msg"></input>
<button>Click me</button>
<p id="log"></p>
<p id="data_recieved"></p>
</body>
<input id = "btnSubmit" type="submit" value="Disconnect"/>
</html>
我从命令提示符运行第一个 socket.js。之后,我在浏览器中运行 .html 文件 2 次。现在 2 个用户可以通过浏览器聊天。但是,当我尝试将我的 .js 文件和 .html 文件放在使用 FileZila 创建并运行 .js 文件的服务器上时,它正在运行,但是当我尝试在服务器端运行 .html 文件时(在这种情况下为 FileZila ) ,通过提供它未运行的服务器的 IP 地址和端口号。你能告诉我有什么问题吗?