生成文件:
CC:=g++
OUTFILE?=addon
SOURCE?=src
CFLAGS+=-Iinclude -lv8 -m64
.PHONY: all clean
all:
$(CC) $(CFLAGS) -o $(OUTFILE) `ls $(SOURCE)/*.cc`
clean:
rm -f $(OUTFILE)
插件.h:
#ifndef __addon_h
#define __addon_h
#define BUILDING_NODE_EXTENSION
#define ADDON_VERSION "0.0.1"
#ifdef BUILDING_NODE_EXTENSION
#include <node/node.h>
#include <node/v8.h>
#else
#include <v8.h>
#endif
using namespace v8;
void init(Handle<Object> exports);
Handle<Object> setupExports(Handle<Object> exports);
#endif
插件.cc:
#include <cstdlib>
#include <cstdio>
#include <addon.h>
using namespace v8;
#ifndef BUILDING_NODE_EXTENSION
int main(int argc, char **argv) {
Isolate *isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
Handle<Context> context = Context::New(isolate);
Context::Scope context_scope(context);
Handle<Object> exports = Object::New();
init(exports);
printf("Version: %s\n", *String::Utf8Value(exports->Get(String::New("version"))));
return 0;
}
#else
int main() {
printf("This is a module compiled for Node.\nPlease use require in Node to use this file.\n");
return 0;
}
#endif
void init(Handle<Object> exports) {
setupExports(exports);
}
Handle<Object> setupExports(Handle<Object> exports) {
// Set version number.
exports->Set(String::New("version"), String::New(ADDON_VERSION));
return exports;
}
#ifdef BUILDING_NODE_EXTENSION
NODE_MODULE(addon, init)
#endif
当使用没有定义的普通 V8 引擎编译上述代码时BUILDING_NODE_EXTENSION
,输出是我们所期望的:
❱ make && ./addon
g++ -Iinclude -lv8 -m64 -o addon `ls src/*.cc`
Version: 0.0.1
当使用定义的进行编译时BUILDING_NODE_EXTENSION
,使用 Node 的<node/node.h>
和<node/v8.h>
for 包含而不是正常的<v8.h>
,我得到这个:
❱ make && ./addon
g++ -Iinclude -lv8 -m64 -o addon `ls src/*.cc`
Undefined symbols for architecture x86_64:
"v8::String::New(char const*, int)", referenced from:
setupExports(v8::Handle<v8::Object>) in ccRntYkS.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
make: *** [all] Error 1
有人知道这里出了什么问题吗?