我这里的代码应该在舞台顶部随机生成链接的影片剪辑。它确实随机生成,但不在顶部。此外,生成的项目应该向下移动并消失,但事实并非如此。
我目前正在制作一款专为 Android 智能手机设计的游戏。
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
//Create an enemies array
var enemies:Array;
enemies = new Array();
makeEnemies();
moveEnemies();
//Call this function for how many enemies you want to make...
function makeEnemies():void
{
var tempEnemy:MovieClip;
//Make sure a Library item linkage is set to Enemy...
tempEnemy = new Enemy();
tempEnemy.speed = 20;
tempEnemy.x = Math.random()* 800;
tempEnemy.cacheAsBitmapMatrix = tempEnemy.transform.concatenatedMatrix;
tempEnemy.cacheAsBitmap = true;
trace("enemy");
addChild(tempEnemy);
enemies.push(tempEnemy);
tempEnemy.addEventListener(MouseEvent.CLICK, killEnemies);
}
function killEnemies(event:MouseEvent):void {
trace("tap");
}
//Create an enemies array if you do not already have one...
//Create tempEnemy from Enemy library item if you do not already have one...
function moveEnemies():void
{
var tempEnemy:MovieClip;
for (var i:int =enemies.length-1; i>=0; i--)
{
tempEnemy = enemies[i];
//rotate the enemy between 10-5 degrees
tempEnemy.rotation += (Math.round(Math.random()*50-5));
//Find the rotation and move the x position that direction
tempEnemy.x -= (Math.sin((Math.PI/180)*tempEnemy.rotation))*tempEnemy.speed;
tempEnemy.y += (Math.cos((Math.PI/180)*tempEnemy.rotation))*tempEnemy.speed;
if (tempEnemy.x < 0)
{
tempEnemy.x = 0;
}
if (tempEnemy.x > stage.stageWidth)
{
tempEnemy.x = stage.stageWidth;
}
if (tempEnemy.y > stage.stageHeight)
{
//Remove enemy from enemies array
removeEnemy(i);
//Subtract a life
trace("awwwww");
}
}
}
function removeEnemy(idx:int)
{
removeChild(enemies[idx]);
enemies.splice(idx,1);
}