如何制作我的 java 应用程序的打印屏幕?
saveScreen.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
...
}
});
如何制作我的 java 应用程序的打印屏幕?
saveScreen.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
...
}
});
我将提供另一种方法,它将打印出Component
您传入的内容:
private static void print(Component comp) {
// Create a `BufferedImage` and create the its `Graphics`
BufferedImage image = GraphicsEnvironment.getLocalGraphicsEnvironment()
.getDefaultScreenDevice().getDefaultConfiguration()
.createCompatibleImage(comp.getWidth(), comp.getHeight());
Graphics graphics = image.createGraphics();
// Print to BufferedImage
comp.paint(graphics);
graphics.dispose();
// Output the `BufferedImage` via `ImageIO`
try {
ImageIO.write(image, "png", new File("Image.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
你至少需要
import java.awt.Component;
import java.awt.Graphics;
import java.awt.GraphicsEnvironment;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
为防止阻塞 EDT,ImageIO.write
不应在 EDT 上调用,因此将try
-catch
块替换为以下内容:
new SwingWorker<Void, Void>() {
private boolean success;
@Override
protected Void doInBackground() throws Exception {
try {
// Output the `BufferedImage` via `ImageIO`
if (ImageIO.write(image, "png", new File("Image.png")))
success = true;
} catch (IOException e) {
}
return null;
}
@Override
protected void done() {
if (success) {
// notify user it succeed
System.out.println("Success");
} else {
// notify user it failed
System.out.println("Failed");
}
}
}.execute();
还有一件事要导入:
import javax.swing.SwingWorker;
这是一个如何捕获屏幕的示例:
Robot robot = new Robot();
Rectangle screenRect = new Rectangle(Toolkit.getDefaultToolkit().getScreenSize());
BufferedImage capture = robot.createScreenCapture(screenRect);
然后,只需将 传递BufferedImage
给将其内容写入文件的流。