为了在 cocos2d-android 中让 sprite(canon) 触摸并对触摸做出反应(发射子弹),我this.setIsTouchEnabled(true);
在构造函数中设置了,并在 ccToouchesBegan() 添加了以下代码
@Override
public boolean ccTouchesBegan(MotionEvent event)
{
canon1 = CCSprite.sprite("android.png");
canon1.setPosition(CGPoint.ccp(10, 60));
canon1.setScale(1f);
addChild(canon1);
CGRect canon1Rect = CGRect.make(canon1.getPosition().x - (canon1.getContentSize().width/2),
canon1.getPosition().y - (canon1.getContentSize().height/2),
canon1.getContentSize().width,
canon1.getContentSize().height);
// Choose one of the touches to work with
CGPoint location = CCDirector.sharedDirector().convertToGL(CGPoint.ccp(10,60));
return;
}
所以当触摸精灵(大炮)时,子弹必须发射出去,但在这里触摸不起作用。