My question is on the title.
I don't know how to add a border in a specific side, top or bottom, any side...
layer.border
draws the border for the whole view...
My question is on the title.
I don't know how to add a border in a specific side, top or bottom, any side...
layer.border
draws the border for the whole view...
我在这里考虑子类化UIView
和压倒一切drawRect
。为什么不添加扩展UIView
并添加边框子视图?
@discardableResult
func addBorders(edges: UIRectEdge,
color: UIColor,
inset: CGFloat = 0.0,
thickness: CGFloat = 1.0) -> [UIView] {
var borders = [UIView]()
@discardableResult
func addBorder(formats: String...) -> UIView {
let border = UIView(frame: .zero)
border.backgroundColor = color
border.translatesAutoresizingMaskIntoConstraints = false
addSubview(border)
addConstraints(formats.flatMap {
NSLayoutConstraint.constraints(withVisualFormat: $0,
options: [],
metrics: ["inset": inset, "thickness": thickness],
views: ["border": border]) })
borders.append(border)
return border
}
if edges.contains(.top) || edges.contains(.all) {
addBorder(formats: "V:|-0-[border(==thickness)]", "H:|-inset-[border]-inset-|")
}
if edges.contains(.bottom) || edges.contains(.all) {
addBorder(formats: "V:[border(==thickness)]-0-|", "H:|-inset-[border]-inset-|")
}
if edges.contains(.left) || edges.contains(.all) {
addBorder(formats: "V:|-inset-[border]-inset-|", "H:|-0-[border(==thickness)]")
}
if edges.contains(.right) || edges.contains(.all) {
addBorder(formats: "V:|-inset-[border]-inset-|", "H:[border(==thickness)]-0-|")
}
return borders
}
// Usage:
view.addBorder(edges: [.all]) // All with default arguments
view.addBorder(edges: [.top], color: .green) // Just Top, green, default thickness
view.addBorder(edges: [.left, .right, .bottom], color: .red, thickness: 3) // All except Top, red, thickness 3
使用此代码,您也不会绑定到您的子类,您可以将其应用于继承自的任何事物和所有事物UIView
- 可在您的项目和任何其他项目中重用。将其他参数传递给您的方法以定义其他颜色和宽度。很多选择。
为Adam Waite 的原始帖子添加了圆角功能,以及多次编辑
重要提示!:不要忘记在调用“addborder”之前添加“label.layoutIfNeeded()”,如前所述
注意:我只在 UILabels 上测试过这个。
extension CALayer {
enum BorderSide {
case top
case right
case bottom
case left
case notRight
case notLeft
case topAndBottom
case all
}
enum Corner {
case topLeft
case topRight
case bottomLeft
case bottomRight
}
func addBorder(side: BorderSide, thickness: CGFloat, color: CGColor, maskedCorners: CACornerMask? = nil) {
var topWidth = frame.size.width; var bottomWidth = topWidth
var leftHeight = frame.size.height; var rightHeight = leftHeight
var topXOffset: CGFloat = 0; var bottomXOffset: CGFloat = 0
var leftYOffset: CGFloat = 0; var rightYOffset: CGFloat = 0
// Draw the corners and set side offsets
switch maskedCorners {
case [.layerMinXMinYCorner, .layerMaxXMinYCorner]: // Top only
addCorner(.topLeft, thickness: thickness, color: color)
addCorner(.topRight, thickness: thickness, color: color)
topWidth -= cornerRadius*2
leftHeight -= cornerRadius; rightHeight -= cornerRadius
topXOffset = cornerRadius; leftYOffset = cornerRadius; rightYOffset = cornerRadius
case [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]: // Bottom only
addCorner(.bottomLeft, thickness: thickness, color: color)
addCorner(.bottomRight, thickness: thickness, color: color)
bottomWidth -= cornerRadius*2
leftHeight -= cornerRadius; rightHeight -= cornerRadius
bottomXOffset = cornerRadius
case [.layerMinXMinYCorner, .layerMinXMaxYCorner]: // Left only
addCorner(.topLeft, thickness: thickness, color: color)
addCorner(.bottomLeft, thickness: thickness, color: color)
topWidth -= cornerRadius; bottomWidth -= cornerRadius
leftHeight -= cornerRadius*2
leftYOffset = cornerRadius; topXOffset = cornerRadius; bottomXOffset = cornerRadius;
case [.layerMaxXMinYCorner, .layerMaxXMaxYCorner]: // Right only
addCorner(.topRight, thickness: thickness, color: color)
addCorner(.bottomRight, thickness: thickness, color: color)
topWidth -= cornerRadius; bottomWidth -= cornerRadius
rightHeight -= cornerRadius*2
rightYOffset = cornerRadius
case [.layerMaxXMinYCorner, .layerMaxXMaxYCorner, // All
.layerMinXMaxYCorner, .layerMinXMinYCorner]:
addCorner(.topLeft, thickness: thickness, color: color)
addCorner(.topRight, thickness: thickness, color: color)
addCorner(.bottomLeft, thickness: thickness, color: color)
addCorner(.bottomRight, thickness: thickness, color: color)
topWidth -= cornerRadius*2; bottomWidth -= cornerRadius*2
topXOffset = cornerRadius; bottomXOffset = cornerRadius
leftHeight -= cornerRadius*2; rightHeight -= cornerRadius*2
leftYOffset = cornerRadius; rightYOffset = cornerRadius
default: break
}
// Draw the sides
switch side {
case .top:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
case .right:
addLine(x: frame.size.width - thickness, y: rightYOffset, width: thickness, height: rightHeight, color: color)
case .bottom:
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
case .left:
addLine(x: 0, y: leftYOffset, width: thickness, height: leftHeight, color: color)
// Multiple Sides
case .notRight:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
addLine(x: 0, y: leftYOffset, width: thickness, height: leftHeight, color: color)
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
case .notLeft:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
addLine(x: frame.size.width - thickness, y: rightYOffset, width: thickness, height: rightHeight, color: color)
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
case .topAndBottom:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
case .all:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
addLine(x: frame.size.width - thickness, y: rightYOffset, width: thickness, height: rightHeight, color: color)
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
addLine(x: 0, y: leftYOffset, width: thickness, height: leftHeight, color: color)
}
}
private func addLine(x: CGFloat, y: CGFloat, width: CGFloat, height: CGFloat, color: CGColor) {
let border = CALayer()
border.frame = CGRect(x: x, y: y, width: width, height: height)
border.backgroundColor = color
addSublayer(border)
}
private func addCorner(_ corner: Corner, thickness: CGFloat, color: CGColor) {
// Set default to top left
let width = frame.size.width; let height = frame.size.height
var x = cornerRadius
var y = cornerRadius
var startAngle: CGFloat = .pi; var endAngle: CGFloat = .pi*3/2
switch corner {
case .bottomLeft:
y = height - cornerRadius
startAngle = .pi/2; endAngle = .pi
case .bottomRight:
x = width - cornerRadius
y = height - cornerRadius
startAngle = 0; endAngle = .pi/2
case .topRight:
x = width - cornerRadius
startAngle = .pi*3/2; endAngle = 0
default: break
}
let cornerPath = UIBezierPath(arcCenter: CGPoint(x: x, y: y),
radius: cornerRadius - thickness,
startAngle: startAngle,
endAngle: endAngle,
clockwise: true)
let cornerShape = CAShapeLayer()
cornerShape.path = cornerPath.cgPath
cornerShape.lineWidth = thickness
cornerShape.strokeColor = color
cornerShape.fillColor = nil
addSublayer(cornerShape)
}
}
对我来说最好的方法是 UIView 上的一个类别,而adding views
不是 CALayers,所以我们可以take advantage of AutoresizingMasks
确保边框与超级视图一起调整大小。
目标 C
- (void)addTopBorderWithColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleBottomMargin];
border.frame = CGRectMake(0, 0, self.frame.size.width, borderWidth);
[self addSubview:border];
}
- (void)addBottomBorderWithColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin];
border.frame = CGRectMake(0, self.frame.size.height - borderWidth, self.frame.size.width, borderWidth);
[self addSubview:border];
}
- (void)addLeftBorderWithColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
UIView *border = [UIView new];
border.backgroundColor = color;
border.frame = CGRectMake(0, 0, borderWidth, self.frame.size.height);
[border setAutoresizingMask:UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleRightMargin];
[self addSubview:border];
}
- (void)addRightBorderWithColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin];
border.frame = CGRectMake(self.frame.size.width - borderWidth, 0, borderWidth, self.frame.size.height);
[self addSubview:border];
}
斯威夫特 5
func addTopBorder(with color: UIColor?, andWidth borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleWidth, .flexibleBottomMargin]
border.frame = CGRect(x: 0, y: 0, width: frame.size.width, height: borderWidth)
addSubview(border)
}
func addBottomBorder(with color: UIColor?, andWidth borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleWidth, .flexibleTopMargin]
border.frame = CGRect(x: 0, y: frame.size.height - borderWidth, width: frame.size.width, height: borderWidth)
addSubview(border)
}
func addLeftBorder(with color: UIColor?, andWidth borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.frame = CGRect(x: 0, y: 0, width: borderWidth, height: frame.size.height)
border.autoresizingMask = [.flexibleHeight, .flexibleRightMargin]
addSubview(border)
}
func addRightBorder(with color: UIColor?, andWidth borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleHeight, .flexibleLeftMargin]
border.frame = CGRect(x: frame.size.width - borderWidth, y: 0, width: borderWidth, height: frame.size.height)
addSubview(border)
}
斯威夫特 3.0
斯威夫特 4.1
extension CALayer {
func addBorder(edge: UIRectEdge, color: UIColor, thickness: CGFloat) {
let border = CALayer()
switch edge {
case UIRectEdge.top:
border.frame = CGRect(x: 0, y: 0, width: frame.width, height: thickness)
case UIRectEdge.bottom:
border.frame = CGRect(x:0, y: frame.height - thickness, width: frame.width, height:thickness)
case UIRectEdge.left:
border.frame = CGRect(x:0, y:0, width: thickness, height: frame.height)
case UIRectEdge.right:
border.frame = CGRect(x: frame.width - thickness, y: 0, width: thickness, height: frame.height)
default: do {}
}
border.backgroundColor = color.cgColor
addSublayer(border)
}
}
子类化UIView
并drawRect:
在您的子类中实现,例如:
目标-c
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextAddLineToPoint(context, CGRectGetMaxX(rect), CGRectGetMinY(rect));
CGContextSetStrokeColorWithColor(context, [[UIColor redColor] CGColor] );
CGContextSetLineWidth(context, 2.0);
CGContextStrokePath(context);
}
斯威夫特 4
override func draw(_ rect: CGRect) {
let cgContext = UIGraphicsGetCurrentContext()
cgContext?.move(to: CGPoint(x: rect.minX, y: rect.minY))
cgContext?.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
cgContext?.setStrokeColor(UIColor.red.cgColor)
cgContext?.setLineWidth(2.0)
cgContext?.strokePath()
}
这将绘制一条 2 像素的红线作为顶部边框。您提到的所有其他变体都留给读者作为一个微不足道的练习。
所选答案的代码,以防万一。
注意:这不适用于自动布局(也就是将设备旋转到横向等)。
首先定义一个厚度:
NSInteger borderThickness = 1;
然后只需复制使用任何或所有这些来设置您要设置的边框。
顶部边框
UIView *topBorder = [UIView new];
topBorder.backgroundColor = [UIColor lightGrayColor];
topBorder.frame = CGRectMake(0, 0, myView.frame.size.width, borderThickness);
[myView addSubview:topBorder];
底部边框
UIView *bottomBorder = [UIView new];
bottomBorder.backgroundColor = [UIColor lightGrayColor];
bottomBorder.frame = CGRectMake(0, myView.frame.size.height - borderThickness, myView.frame.size.width, borderThickness);
[myView addSubview:bottomBorder];
左边框
UIView *leftBorder = [UIView new];
leftBorder.backgroundColor = [UIColor lightGrayColor];
leftBorder.frame = CGRectMake(0, 0, borderThickness, myView.frame.size.height);
[myView addSubview:leftBorder];
右边框
UIView *rightBorder = [UIView new];
rightBorder.backgroundColor = [UIColor lightGrayColor];
rightBorder.frame = CGRectMake(myView.frame.size.width - borderThickness, 0, borderThickness, myView.frame.size.height);
[myView addSubview:rightBorder];
老问题,但仍然缺少运行时边界调整的自动布局解决方案。
borders(for: [.left, .bottom], width: 2, color: .red)
以下 UIView 扩展将仅在给定边缘上添加边框。如果您在运行时更改边缘,则边框将相应调整。
extension UIView {
func borders(for edges:[UIRectEdge], width:CGFloat = 1, color: UIColor = .black) {
if edges.contains(.all) {
layer.borderWidth = width
layer.borderColor = color.cgColor
} else {
let allSpecificBorders:[UIRectEdge] = [.top, .bottom, .left, .right]
for edge in allSpecificBorders {
if let v = viewWithTag(Int(edge.rawValue)) {
v.removeFromSuperview()
}
if edges.contains(edge) {
let v = UIView()
v.tag = Int(edge.rawValue)
v.backgroundColor = color
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
var horizontalVisualFormat = "H:"
var verticalVisualFormat = "V:"
switch edge {
case UIRectEdge.bottom:
horizontalVisualFormat += "|-(0)-[v]-(0)-|"
verticalVisualFormat += "[v(\(width))]-(0)-|"
case UIRectEdge.top:
horizontalVisualFormat += "|-(0)-[v]-(0)-|"
verticalVisualFormat += "|-(0)-[v(\(width))]"
case UIRectEdge.left:
horizontalVisualFormat += "|-(0)-[v(\(width))]"
verticalVisualFormat += "|-(0)-[v]-(0)-|"
case UIRectEdge.right:
horizontalVisualFormat += "[v(\(width))]-(0)-|"
verticalVisualFormat += "|-(0)-[v]-(0)-|"
default:
break
}
self.addConstraints(NSLayoutConstraint.constraints(withVisualFormat: horizontalVisualFormat, options: .directionLeadingToTrailing, metrics: nil, views: ["v": v]))
self.addConstraints(NSLayoutConstraint.constraints(withVisualFormat: verticalVisualFormat, options: .directionLeadingToTrailing, metrics: nil, views: ["v": v]))
}
}
}
}
}
斯威夫特版本:
var myView = UIView(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
myView.backgroundColor = UIColor.yellowColor()
var border = CALayer()
border.backgroundColor = UIColor.lightGrayColor()
border.frame = CGRect(x: 0, y: 0, width: myView.frame.width, height: 0.5)
myView.layer.addSublayer(border)
编辑:有关更新版本,请在此处查看我的仓库: https ://github.com/goktugyil/EZSwiftExtensions/blob/master/Sources/UIViewExtensions.swift
看看 addBorder 部分
Swift 4.2 和自动布局
我浏览了提供的解决方案。许多基于框架这是一个简单的扩展,适用于 AutoLayout - 使用 View 而不是 Layer 以确保我们可以使用 AutoLayout - 具有 4 个约束的单个子视图
使用如下:
self.addBorder(.bottom, color: .lightGray, thickness: 0.5)
extension UIView {
func addBorder(_ edge: UIRectEdge, color: UIColor, thickness: CGFloat) {
let subview = UIView()
subview.translatesAutoresizingMaskIntoConstraints = false
subview.backgroundColor = color
self.addSubview(subview)
switch edge {
case .top, .bottom:
subview.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 0).isActive = true
subview.rightAnchor.constraint(equalTo: self.rightAnchor, constant: 0).isActive = true
subview.heightAnchor.constraint(equalToConstant: thickness).isActive = true
if edge == .top {
subview.topAnchor.constraint(equalTo: self.topAnchor, constant: 0).isActive = true
} else {
subview.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0).isActive = true
}
case .left, .right:
subview.topAnchor.constraint(equalTo: self.topAnchor, constant: 0).isActive = true
subview.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0).isActive = true
subview.widthAnchor.constraint(equalToConstant: thickness).isActive = true
if edge == .left {
subview.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 0).isActive = true
} else {
subview.rightAnchor.constraint(equalTo: self.rightAnchor, constant: 0).isActive = true
}
default:
break
}
}
}
//MARK:- 为视图添加左边框
(void)prefix_addLeftBorder:(UIView *) viewName
{
CALayer *leftBorder = [CALayer layer];
leftBorder.backgroundColor = [UIColor colorWithRed:221/255.0f green:221/255.0f blue:221/255.0f alpha:1.0f].CGColor;
leftBorder.frame = CGRectMake(0,0,1.0,viewName.frame.size.height);
[viewName.layer addSublayer:leftBorder];
}
//MARK:- 为视图添加右边框
(void)prefix_addRightBorder:(UIView *) viewName
{
CALayer *rightBorder = [CALayer layer];
rightBorder.backgroundColor = [UIColor colorWithRed:221/255.0f green:221/255.0f blue:221/255.0f alpha:1.0f].CGColor;
rightBorder.frame = CGRectMake(viewName.frame.size.width - 1.0,0,1.0,viewName.frame.size.height);
[viewName.layer addSublayer:rightBorder];
}
//MARK:- 为视图添加底部边框
(void)prefix_addbottomBorder:(UIView *) viewName
{
CALayer *bottomBorder = [CALayer layer];
bottomBorder.backgroundColor = [UIColor colorWithRed:221/255.0f green:221/255.0f blue:221/255.0f alpha:1.0f].CGColor;
bottomBorder.frame = CGRectMake(0,viewName.frame.size.height - 1.0,viewName.frame.size.width,1.0);
[viewName.layer addSublayer:bottomBorder];
}
我接受了 Adam Waite 和 Pauls 的答案并将它们结合起来。我还添加了将选定边缘连接在一起的可能性,因此您只需要调用一个函数,如下所示:
[self.view addBordersToEdge:(UIRectEdgeLeft|UIRectEdgeRight)
withColor:[UIColor grayColor]
andWidth:1.0];
或者:
[self.view addBordersToEdge:(UIRectEdgeAll)
withColor:[UIColor grayColor]
andWidth:1.0];
您需要实现的是 UIView 上的一个类别,如其他答案中所建议的,具有以下实现:
- (void)addBordersToEdge:(UIRectEdge)edge withColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
if (edge & UIRectEdgeTop) {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleBottomMargin];
border.frame = CGRectMake(0, 0, self.frame.size.width, borderWidth);
[self addSubview:border];
}
if (edge & UIRectEdgeLeft) {
UIView *border = [UIView new];
border.backgroundColor = color;
border.frame = CGRectMake(0, 0, borderWidth, self.frame.size.height);
[border setAutoresizingMask:UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleRightMargin];
[self addSubview:border];
}
if (edge & UIRectEdgeBottom) {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin];
border.frame = CGRectMake(0, self.frame.size.height - borderWidth, self.frame.size.width, borderWidth);
[self addSubview:border];
}
if (edge & UIRectEdgeRight) {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin];
border.frame = CGRectMake(self.frame.size.width - borderWidth, 0, borderWidth, self.frame.size.height);
[self addSubview:border];
}
}
基于NSBum 的回答,我采用了类似的方法并创建了这个简单的 UIView 子类,以便它在 Interface Builder 中工作并与约束一起工作:github链接
通过使用 CGContextFillRect 而不是 CGContextStrokePath,我能够以可预测的方式保持线条完全稳固并在内部视图的边界。
这是我的博客文章: http ://natrosoft.com/?p=55
-- 基本上只需在 Interface Builder 中放入一个 UIView 并将其类类型更改为 NAUIViewWithBorders。
-- 然后在您的 VC 的 viewDidLoad 中执行以下操作:
/* For a top border only ———————————————- */
self.myBorderView.borderColorTop = [UIColor redColor];
self.myBorderView..borderWidthsAll = 1.0f;
/* For borders with different colors and widths ————————— */
self.myBorderView.borderWidths = UIEdgeInsetsMake(2.0, 4.0, 6.0, 8.0);
self.myBorderView.borderColorTop = [UIColor blueColor];
self.myBorderView.borderColorRight = [UIColor redColor];
self.myBorderView.borderColorBottom = [UIColor greenColor];
self.myBorderView.borderColorLeft = [UIColor darkGrayColor];
这是.m 文件的直接链接,因此您可以查看实现。还有一个演示项目。希望这可以帮助某人:)
如果有人需要 Xamarin 版本:
public static class UIUtils
{
public static void AddBorder(this CALayer cALayer, UIRectEdge edge, UIColor color, float thickness)
{
var border = new CALayer();
switch (edge)
{
case UIRectEdge.Top:
border.Frame = new CGRect(0, 0, cALayer.Frame.Width, height: thickness);
break;
case UIRectEdge.Bottom:
border.Frame = new CGRect(0, cALayer.Frame.Height - thickness, width: cALayer.Frame.Width, height: thickness);
break;
case UIRectEdge.Left:
border.Frame = new CGRect(0, 0, width: thickness, height: cALayer.Frame.Height);
break;
case UIRectEdge.Right:
border.Frame = new CGRect(cALayer.Frame.Width - thickness, y: 0, width: thickness, height: cALayer.Frame.Height);
break;
default: break;
}
border.BackgroundColor = color.CGColor;
cALayer.AddSublayer(border);
}
}
我对Dan 的回答进行了一些更改,以便我可以使用一个命令将边框添加到多个边缘:
infoView.addBorder(toEdges: [.left, .bottom, .right], color: borderColor, thickness: 1)
这是完整的代码:
extension UIView {
func addBorder(toEdges edges: UIRectEdge, color: UIColor, thickness: CGFloat) {
func addBorder(toEdge edges: UIRectEdge, color: UIColor, thickness: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
switch edges {
case .top:
border.frame = CGRect(x: 0, y: 0, width: frame.width, height: thickness)
case .bottom:
border.frame = CGRect(x: 0, y: frame.height - thickness, width: frame.width, height: thickness)
case .left:
border.frame = CGRect(x: 0, y: 0, width: thickness, height: frame.height)
case .right:
border.frame = CGRect(x: frame.width - thickness, y: 0, width: thickness, height: frame.height)
default:
break
}
layer.addSublayer(border)
}
if edges.contains(.top) || edges.contains(.all) {
addBorder(toEdge: .top, color: color, thickness: thickness)
}
if edges.contains(.bottom) || edges.contains(.all) {
addBorder(toEdge: .bottom, color: color, thickness: thickness)
}
if edges.contains(.left) || edges.contains(.all) {
addBorder(toEdge: .left, color: color, thickness: thickness)
}
if edges.contains(.right) || edges.contains(.all) {
addBorder(toEdge: .right, color: color, thickness: thickness)
}
}
}
这是一个简单的解决方案。在您的 上添加一个标签UIView
,清除标签上的文本并将标签背景颜色设置为您的边框颜色。将(x,y)
标签的原点设置(x,y)
为视图的原点。并将标签的宽度设置为您的宽度UIView
,将高度设置为 1 或 2(对于您的顶部的边框高度UIView
)。这应该可以解决问题。
我对类似问题的回答:https ://stackoverflow.com/a/27141956/435766 我个人更喜欢在那个类别的道路上走下去,因为我希望能够在 UIView 的任何子类上使用它。
对于 C# 中的 Xamarin,我只是在添加子层时创建内联边框
View.Layer.AddSublayer(new CALayer()
{
BackgroundColor = UIColor.Black.CGColor,
Frame = new CGRect(0, 0, View.Frame.Width, 0.5f)
});
您可以为底部、左侧和右侧边框安排此(根据其他人的建议)。
斯威夫特 3 版本
extension UIView {
enum ViewSide {
case Top, Bottom, Left, Right
}
func addBorder(toSide side: ViewSide, withColor color: UIColor, andThickness thickness: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
switch side {
case .Top:
border.frame = CGRect(x: 0, y: 0, width: frame.size.width, height: thickness)
case .Bottom:
border.frame = CGRect(x: 0, y: frame.size.height - thickness, width: frame.size.width, height: thickness)
case .Left:
border.frame = CGRect(x: 0, y: 0, width: thickness, height: frame.size.height)
case .Right:
border.frame = CGRect(x: frame.size.width - thickness, y: 0, width: thickness, height: frame.size.height)
}
layer.addSublayer(border)
}
}
为了设置相应的边框,您应该覆盖viewDidLayoutSubviews()方法:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
yourView.addBorder(toSide: UIView.ViewSide.Top, withColor: UIColor.lightGray, andThickness: 1)
extension UIView {
func addBorder(edge: UIRectEdge, color: UIColor, borderWidth: CGFloat) {
let seperator = UIView()
self.addSubview(seperator)
seperator.translatesAutoresizingMaskIntoConstraints = false
seperator.backgroundColor = color
if edge == .top || edge == .bottom
{
seperator.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 0).isActive = true
seperator.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 0).isActive = true
seperator.heightAnchor.constraint(equalToConstant: borderWidth).isActive = true
if edge == .top
{
seperator.topAnchor.constraint(equalTo: self.topAnchor, constant: 0).isActive = true
}
else
{
seperator.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0).isActive = true
}
}
else if edge == .left || edge == .right
{
seperator.topAnchor.constraint(equalTo: self.topAnchor, constant: 0).isActive = true
seperator.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0).isActive = true
seperator.widthAnchor.constraint(equalToConstant: borderWidth).isActive = true
if edge == .left
{
seperator.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 0).isActive = true
}
else
{
seperator.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 0).isActive = true
}
}
}
}
如果我从情节提要中构建,我更喜欢UIView
在有用的后面添加一个UIView
......如果我想在我的顶部创建一个边框UIView
,我只需将背景的高度增加UIView
我的边框宽度......同样可以为任何其他方面完成:)
这是Pauls 答案的 Swift 4 版本
func addTopBorder(color: UIColor, thickness: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleWidth, .flexibleBottomMargin]
border.frame = CGRect(x: 0, y: 0, width: frame.size.width, height: thickness)
addSubview(border)
}
func addBottomBorder(color: UIColor, thickness: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleWidth, .flexibleTopMargin]
border.frame = CGRect(x: 0, y: frame.size.height - thickness, width: frame.size.width, height: thickness)
addSubview(border)
}
func addLeftBorder(color: UIColor, thickness: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleHeight, .flexibleRightMargin]
border.frame = CGRect(x: 0, y: 0, width: thickness, height: frame.size.height)
addSubview(border)
}
func addRightBorder(color: UIColor, thickness: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleHeight, .flexibleLeftMargin]
border.frame = CGRect(x: frame.size.width - thickness, y: 0, width: thickness, height: frame.size.height)
addSubview(border)
}
受@Addison 的启发,我在不使用任何第三方框架的情况下重写了扩展,因为他使用了 SnapKit 和 CocoaLumberjack。
与@Addisons 方法一样,我还删除了以前添加的边框,因此此实现应该与可重用视图作为表格单元格和集合单元格一起使用。
fileprivate class BorderView: UIView {} // dummy class to help us differentiate among border views and other views
// to enabling us to remove existing borders and place new ones
extension UIView {
func setBorders(toEdges edges: [UIRectEdge], withColor color: UIColor, inset: CGFloat = 0, thickness: CGFloat) {
// Remove existing edges
for view in subviews {
if view is BorderView {
view.removeFromSuperview()
}
}
// Add new edges
if edges.contains(.all) {
addSidedBorder(toEdge: [.left,.right, .top, .bottom], withColor: color, inset: inset, thickness: thickness)
}
if edges.contains(.left) {
addSidedBorder(toEdge: [.left], withColor: color, inset: inset, thickness: thickness)
}
if edges.contains(.right) {
addSidedBorder(toEdge: [.right], withColor: color, inset: inset, thickness: thickness)
}
if edges.contains(.top) {
addSidedBorder(toEdge: [.top], withColor: color, inset: inset, thickness: thickness)
}
if edges.contains(.bottom) {
addSidedBorder(toEdge: [.bottom], withColor: color, inset: inset, thickness: thickness)
}
}
private func addSidedBorder(toEdge edges: [RectangularEdges], withColor color: UIColor, inset: CGFloat = 0, thickness: CGFloat) {
for edge in edges {
let border = BorderView(frame: .zero)
border.backgroundColor = color
addSubview(border)
border.translatesAutoresizingMaskIntoConstraints = false
switch edge {
case .left:
NSLayoutConstraint.activate([
border.leftAnchor.constraint(equalTo: self.leftAnchor, constant: inset),
border.topAnchor.constraint(equalTo: self.topAnchor, constant: inset),
border.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -inset),
NSLayoutConstraint(item: border, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .width, multiplier: 1, constant: thickness) ])
case .right:
NSLayoutConstraint.activate([
border.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -inset),
border.topAnchor.constraint(equalTo: self.topAnchor, constant: inset),
border.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -inset),
NSLayoutConstraint(item: border, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .width, multiplier: 1, constant: thickness) ])
case .top:
NSLayoutConstraint.activate([
border.leftAnchor.constraint(equalTo: self.leftAnchor, constant: inset),
border.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -inset),
border.topAnchor.constraint(equalTo: self.topAnchor, constant: inset),
NSLayoutConstraint(item: border, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: thickness) ])
case .bottom:
NSLayoutConstraint.activate([
border.leftAnchor.constraint(equalTo: self.leftAnchor, constant: inset),
border.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -inset),
border.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -inset),
NSLayoutConstraint(item: border, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: thickness) ])
}
}
}
private enum RectangularEdges {
case left
case right
case top
case bottom
}
}
只是在这里发布以帮助寻找添加边框的人。我在此处接受的答案中做了一些更改 swift label only border left。UIRectEdge.Top
更改了 case from CGRectGetHeight(self.frame)
toCGRectGetWidth(self.frame)
和 case UIRectEdge.Bottom
from UIScreen.mainScreen().bounds.width
to的宽度以CGRectGetWidth(self.frame)
正确获取边框。使用斯威夫特 2。
最后的扩展是:
extension CALayer {
func addBorder(edge: UIRectEdge, color: UIColor, thickness: CGFloat) {
let border = CALayer();
switch edge {
case UIRectEdge.Top:
border.frame = CGRectMake(0, 0, CGRectGetWidth(self.frame), thickness);
break
case UIRectEdge.Bottom:
border.frame = CGRectMake(0, CGRectGetHeight(self.frame) - thickness, CGRectGetWidth(self.frame), thickness)
break
case UIRectEdge.Left:
border.frame = CGRectMake(0, 0, thickness, CGRectGetHeight(self.frame))
break
case UIRectEdge.Right:
border.frame = CGRectMake(CGRectGetWidth(self.frame) - thickness, 0, thickness, CGRectGetHeight(self.frame))
break
default:
break
}
border.backgroundColor = color.CGColor;
self.addSublayer(border)
}
}
将DanShev答案转换为 Swift 3
extension CALayer {
func addBorder(edge: UIRectEdge, color: UIColor, thickness: CGFloat) {
let border = CALayer()
switch edge {
case .top:
border.frame = CGRect(x: 0, y: 0, width: self.frame.width, height: thickness)
break
case .bottom:
border.frame = CGRect(x: 0, y: self.frame.height - thickness, width: self.frame.width, height: thickness)
break
case .left:
border.frame = CGRect(x: 0, y: 0, width: thickness, height: self.frame.height)
break
case .right:
border.frame = CGRect(x: self.frame.width - thickness, y: 0, width: thickness, height: self.frame.height)
break
default:
break
}
border.backgroundColor = color.cgColor;
self.addSublayer(border)
}
}
就我个人而言,我喜欢 view + drawRect 的子类化,但这只是另一种处理方式(它的工作方式与@If Pollavith 接受的答案相同):
您的新边框层可以设置为您喜欢的任何尺寸。因此,就像@If Pollavith 的回答一样,您可以创建一个与您想要的一样高的图层,并且与您想要的视图一样宽。使用图层的框架定义将其放置在您想要的位置,然后将其作为子图层添加到您的视图中。
作为参考,我自己的要求是在视图的 LEFT-HAND 侧放置一个边框(请不要剪切和粘贴此代码,并且'我只是'因为它没有在视图顶部放置边框-- 修改下面的代码很简单):
CALayer *leftBorder = [CALayer layer];
leftBorder.borderColor = [UIColor colorWithRed:0.0 green:91.0/255.0 blue:141.0/255.0 alpha:1.0].CGColor;
leftBorder.borderWidth = 1;
leftBorder.frame = CGRectMake(0, 0, 1.0, CGRectGetHeight(self.myTargetView.frame));
[self.myTargetView.layer addSublayer:leftBorder];
我想这和制作一个小的 UIView 或 UILabel 唯一适度的好处是 CALayer 被认为是“重量更轻”,并且有很多有趣的观点(如意见)关于覆盖 drawRect 与使用 CALayers(如这里:iOS:使用 UIView 的 'drawRect:' 与它的层的 delagate 'drawLayer:inContext:')。
我喜欢蓝色。
用于在 Swift 中为 UIView 设置上边框和下边框。
let topBorder = UIView(frame: CGRect(x: 0, y: 0, width: 10, height: 1))
topBorder.backgroundColor = UIColor.black
myView.addSubview(topBorder)
let bottomBorder = UIView(frame: CGRect(x: 0, y: myView.frame.size.height - 1, width: 10, height: 1))
bottomBorder.backgroundColor = UIColor.black
myView.addSubview(bottomBorder)
注意:这里的大多数解决方案都不是自适应的,也不会调整大小。将调整大小的解决方案将对您的启动时间产生巨大影响,因为它们使用大量 CPU。
您可以在下面使用此解决方案。它适用于比层更轻的 UIBezierPaths,从而导致快速启动时间。它易于使用,请参阅下面的说明。
class ResizeBorderView: UIView {
var color = UIColor.white
var lineWidth: CGFloat = 1
var edges = [UIRectEdge](){
didSet {
setNeedsDisplay()
}
}
override func draw(_ rect: CGRect) {
if edges.contains(.top) || edges.contains(.all){
let path = UIBezierPath()
path.lineWidth = lineWidth
color.setStroke()
UIColor.blue.setFill()
path.move(to: CGPoint(x: 0, y: 0 + lineWidth / 2))
path.addLine(to: CGPoint(x: self.bounds.width, y: 0 + lineWidth / 2))
path.stroke()
}
if edges.contains(.bottom) || edges.contains(.all){
let path = UIBezierPath()
path.lineWidth = lineWidth
color.setStroke()
UIColor.blue.setFill()
path.move(to: CGPoint(x: 0, y: self.bounds.height - lineWidth / 2))
path.addLine(to: CGPoint(x: self.bounds.width, y: self.bounds.height - lineWidth / 2))
path.stroke()
}
if edges.contains(.left) || edges.contains(.all){
let path = UIBezierPath()
path.lineWidth = lineWidth
color.setStroke()
UIColor.blue.setFill()
path.move(to: CGPoint(x: 0 + lineWidth / 2, y: 0))
path.addLine(to: CGPoint(x: 0 + lineWidth / 2, y: self.bounds.height))
path.stroke()
}
if edges.contains(.right) || edges.contains(.all){
let path = UIBezierPath()
path.lineWidth = lineWidth
color.setStroke()
UIColor.blue.setFill()
path.move(to: CGPoint(x: self.bounds.width - lineWidth / 2, y: 0))
path.addLine(to: CGPoint(x: self.bounds.width - lineWidth / 2, y: self.bounds.height))
path.stroke()
}
}
}
您还可以查看 UIKit 和 Foundation 类别的集合:https ://github.com/leszek-s/LSCategories
它允许使用单行代码在 UIView 的一侧添加边框:
[self.someView lsAddBorderOnEdge:UIRectEdgeTop color:[UIColor blueColor] width:2];
它可以正确处理视图旋转,而此处发布的大多数答案都不能很好地处理它。
为我工作
extension UIView {
func addBorders(edges: UIRectEdge = .all, color: UIColor = .black, width: CGFloat = 1.0) {
func createBorder() -> UIView {
let borderView = UIView(frame: CGRect.zero)
borderView.translatesAutoresizingMaskIntoConstraints = false
borderView.backgroundColor = color
return borderView
}
if (edges.contains(.all) || edges.contains(.top)) {
let topBorder = createBorder()
self.addSubview(topBorder)
NSLayoutConstraint.activate([
topBorder.topAnchor.constraint(equalTo: self.topAnchor),
topBorder.leadingAnchor.constraint(equalTo: self.leadingAnchor),
topBorder.trailingAnchor.constraint(equalTo: self.trailingAnchor),
topBorder.heightAnchor.constraint(equalToConstant: width)
])
}
if (edges.contains(.all) || edges.contains(.left)) {
let leftBorder = createBorder()
self.addSubview(leftBorder)
NSLayoutConstraint.activate([
leftBorder.topAnchor.constraint(equalTo: self.topAnchor),
leftBorder.bottomAnchor.constraint(equalTo: self.bottomAnchor),
leftBorder.leadingAnchor.constraint(equalTo: self.leadingAnchor),
leftBorder.widthAnchor.constraint(equalToConstant: width)
])
}
if (edges.contains(.all) || edges.contains(.right)) {
let rightBorder = createBorder()
self.addSubview(rightBorder)
NSLayoutConstraint.activate([
rightBorder.topAnchor.constraint(equalTo: self.topAnchor),
rightBorder.bottomAnchor.constraint(equalTo: self.bottomAnchor),
rightBorder.trailingAnchor.constraint(equalTo: self.trailingAnchor),
rightBorder.widthAnchor.constraint(equalToConstant: width)
])
}
if (edges.contains(.all) || edges.contains(.bottom)) {
let bottomBorder = createBorder()
self.addSubview(bottomBorder)
NSLayoutConstraint.activate([
bottomBorder.bottomAnchor.constraint(equalTo: self.bottomAnchor),
bottomBorder.leadingAnchor.constraint(equalTo: self.leadingAnchor),
bottomBorder.trailingAnchor.constraint(equalTo: self.trailingAnchor),
bottomBorder.heightAnchor.constraint(equalToConstant: width)
])
}
}
}
在 Swift 4 和 3 中
let borderThickness = 2
let topBorder = UIView()
topBorder.backgroundColor = UIColor.red
topBorder.frame = CGRect(x: 0, y: 0, width:
Int(yourViewFromOutlet.frame.size.width), height:
borderThickness)
yourViewFromOutlet.addSubview(topBorder)
我想出了一个使用Swift 4.1
该用途的解决方案AutoLayout
,UIViews
以便它可以随视图调整大小。
它基于@AdamWaite 的回答,但解决了重复使用单元格的表格视图单元格的问题。如果在添加新边框之前没有删除之前的边框,那么重用的单元格将包含多个边框。
这是通过创建一个虚拟 BorderView 类并在子视图中搜索边框并删除它们来解决的。
此代码SnapKit
用于约束和CocoaLumberjack
调试。如果您不使用这些,那么转换应该相当简单
class BorderView: UIView {
}
extension UIView {
private func addSidedBorder(toEdge edge: UIRectEdge, withColor color: UIColor, inset: CGFloat, thickness: CGFloat) {
let border = BorderView(frame: .zero)
border.backgroundColor = color
addSubview(border)
border.snp.makeConstraints { make in
switch edge {
case .top:
make.top.equalToSuperview()
make.height.equalTo(thickness)
make.left.right.equalToSuperview().inset(inset)
case .left:
make.left.equalToSuperview()
make.width.equalTo(thickness)
make.top.bottom.equalToSuperview().inset(inset)
case .bottom:
make.bottom.equalToSuperview()
make.height.equalTo(thickness)
make.left.right.equalToSuperview().inset(inset)
case .right:
make.right.equalToSuperview()
make.width.equalTo(thickness)
make.top.bottom.equalToSuperview().inset(inset)
default:
DDLogWarn("Invalid sided border given in ExtendedUIView, border not added correctly")
}
}
}
func addBorder(toEdge edge: UIRectEdge, withColor color: UIColor = .black, inset: CGFloat = 0.0, thickness: CGFloat = 1.0) {
// Remove existing borders from view and readd them
for view in subviews {
if view is BorderView {
view.removeFromSuperview()
}
}
if edge.contains(.all) {
addSidedBorder(toEdge: .top, withColor: color, inset: inset, thickness: thickness)
addSidedBorder(toEdge: .left, withColor: color, inset: inset, thickness: thickness)
addSidedBorder(toEdge: .bottom, withColor: color, inset: inset, thickness: thickness)
addSidedBorder(toEdge: .right, withColor: color, inset: inset, thickness: thickness)
} else {
if edge.contains(.top) {
addSidedBorder(toEdge: .top, withColor: color, inset: inset, thickness: thickness)
}
if edge.contains(.left) {
addSidedBorder(toEdge: .left, withColor: color, inset: inset, thickness: thickness)
}
if edge.contains(.bottom) {
addSidedBorder(toEdge: .bottom, withColor: color, inset: inset, thickness: thickness)
}
if edge.contains(.right) {
addSidedBorder(toEdge: .right, withColor: color, inset: inset, thickness: thickness)
}
}
}
}
添加此代码,然后在子类的类UIView
中调用:
view.addBorder(toEdge: [.left, .right], withColor: .red, inset: 0.0, thickness: 1.0)
在 viewDidLoad 中使用下面的代码
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view.layer setBorderWidth: 1.0];
[self.view.layer setCornerRadius:8.0f];
[self.view.layer setMasksToBounds:YES];
[self.view.layer setBorderColor:[[UIColor colorWithRed:251.0f/255.0f green:185.0f/255.0f blue:23.0f/255.0f alpha:1.0f]];`
}
此代码为您的视图设置红色边框