尝试一些不同的设置:
var canvas = myCanvas; //store canvas outside event loop
var isDown = false; //flag we use to keep track
var x1, y1, x2, y2; //to store the coords
// when mouse button is clicked and held
$('#myCanvas').on('mousedown', function(e){
if (isDown === false) {
isDown = true;
var pos = getMousePos(canvas, e);
x1 = pos.x;
y1 = pos.y;
}
});
// when mouse button is released (note: window, not canvas here)
$(window).on('mouseup', function(e){
if (isDown === true) {
var pos = getMousePos(canvas, e);
x2 = pos.x;
y2 = pos.y;
isDown = false;
//we got two sets of coords, process them
alert(x1 + ',' + y1 + ',' +x2 + ',' +y2);
}
});
// get mouse pos relative to canvas (yours is fine, this is just different)
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
那么我们为什么要听mouse upwindow
呢?如果您将鼠标移到 之外canvas
,然后释放鼠标按钮,则该事件将不会注册到canvas
. 所以我们需要监听一个全局事件,比如window
.
由于我们已经标记了isDown
鼠标按下事件,我们知道下面的鼠标“属于”画布(当我们检查isDown
标志时)。