我正在使用带有套接字编程的phonegap。
当我检查模拟器时,我收到 VM 中止错误。
我只是打电话给我的服务器并将其检查到我的模拟器。
这是我的代码。
package com.example.test;
import org.apache.cordova.DroidGap;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends DroidGap {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.activity_main);
super.loadUrl("file:///android_asset/www/index.html");
appView.addJavascriptInterface(new WebSocketFactory(appView), "WebSocketFactory");
}
}
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package com.example.test;
import java.io.IOException;
import java.io.UnsupportedEncodingException;
import java.net.InetSocketAddress;
import java.net.URI;
import java.nio.ByteBuffer;
import java.nio.channels.NotYetConnectedException;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.SocketChannel;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.Iterator;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import android.util.Log;
import android.webkit.WebView;
public class WebSocket implements Runnable {
/**
* Enum for WebSocket Draft
*/
public enum Draft {
DRAFT75, DRAFT76
}
// //////////////// CONSTANT
/**
* The connection has not yet been established.
*/
public final static int WEBSOCKET_STATE_CONNECTING = 0;
/**
* The WebSocket connection is established and communication is possible.
*/
public final static int WEBSOCKET_STATE_OPEN = 1;
/**
* The connection is going through the closing handshake.
*/
public final static int WEBSOCKET_STATE_CLOSING = 2;
/**
* The connection has been closed or could not be opened.
*/
public final static int WEBSOCKET_STATE_CLOSED = 3;
/**
* An empty string
*/
private static String BLANK_MESSAGE = "";
/**
* The javascript method name for onOpen event.
*/
private static String EVENT_ON_OPEN = "onopen";
/**
* The javascript method name for onMessage event.
*/
private static String EVENT_ON_MESSAGE = "onmessage";
/**
* The javascript method name for onClose event.
*/
private static String EVENT_ON_CLOSE = "onclose";
/**
* The javascript method name for onError event.
*/
private static String EVENT_ON_ERROR = "onerror";
/**
* The default port of WebSockets, as defined in the spec.
*/
public static final int DEFAULT_PORT = 80;
/**
* The WebSocket protocol expects UTF-8 encoded bytes.
*/
public static final String UTF8_CHARSET = "UTF-8";
/**
* The byte representing Carriage Return, or \r
*/
public static final byte DATA_CR = (byte) 0x0D;
/**
* The byte representing Line Feed, or \n
*/
public static final byte DATA_LF = (byte) 0x0A;
/**
* The byte representing the beginning of a WebSocket text frame.
*/
public static final byte DATA_START_OF_FRAME = (byte) 0x00;
/**
* The byte representing the end of a WebSocket text frame.
*/
public static final byte DATA_END_OF_FRAME = (byte) 0xFF;
// //////////////// INSTANCE Variables
/**
* The WebView instance from Phonegap DroidGap
*/
private final WebView appView;
/**
* The unique id for this instance (helps to bind this to javascript events)
*/
private String id;
/**
* The URI this client is supposed to connect to.
*/
private URI uri;
/**
* The port of the websocket server
*/
private int port;
/**
* The Draft of the WebSocket protocol the Client is adhering to.
*/
private Draft draft;
/**
* The <tt>SocketChannel</tt> instance to use for this server connection.
* This is used to read and write data to.
*/
private SocketChannel socketChannel;
/**
* The 'Selector' used to get event keys from the underlying socket.
*/
private Selector selector;
/**
* Keeps track of whether or not the client thread should continue running.
*/
private boolean running;
/**
* Internally used to determine whether to recieve data as part of the
* remote handshake, or as part of a text frame.
*/
private boolean handshakeComplete;
/**
* The 1-byte buffer reused throughout the WebSocket connection to read
* data.
*/
private ByteBuffer buffer;
/**
* The bytes that make up the remote handshake.
*/
private ByteBuffer remoteHandshake;
/**
* The bytes that make up the current text frame being read.
*/
private ByteBuffer currentFrame;
/**
* Queue of buffers that need to be sent to the client.
*/
private BlockingQueue<ByteBuffer> bufferQueue;
/**
* Lock object to ensure that data is sent from the bufferQueue in the
* proper order
*/
private Object bufferQueueMutex = new Object();
/**
* Number 1 used in handshake
*/
private int number1 = 0;
/**
* Number 2 used in handshake
*/
private int number2 = 0;
/**
* Key3 used in handshake
*/
private byte[] key3 = null;
/**
* The readyState attribute represents the state of the connection.
*/
private int readyState = WEBSOCKET_STATE_CONNECTING;
private final WebSocket instance;
/**
* Constructor.
*
* Note: this is protected because it's supposed to be instantiated from {@link WebSocketFactory} only.
*
* @param appView
* {@link android.webkit.WebView}
* @param uri
* websocket server {@link URI}
* @param draft
* websocket server {@link Draft} implementation (75/76)
* @param id
* unique id for this instance
*/
protected WebSocket(WebView appView, URI uri, Draft draft, String id) {
this.appView = appView;
this.uri = uri;
this.draft = draft;
// port
port = uri.getPort();
if (port == -1) {
port = DEFAULT_PORT;
}
// Id
this.id = id;
this.bufferQueue = new LinkedBlockingQueue<ByteBuffer>();
this.handshakeComplete = false;
this.remoteHandshake = this.currentFrame = null;
this.buffer = ByteBuffer.allocate(1);
this.instance = this;
}
// //////////////////////////////////////////////////////////////////////////////////////
// /////////////////////////// WEB SOCKET API Methods
// ///////////////////////////////////
// //////////////////////////////////////////////////////////////////////////////////////
/**
* Starts a new Thread and connects to server
*
* @throws IOException
*/
public Thread connect() throws IOException {
this.running = true;
this.readyState = WEBSOCKET_STATE_CONNECTING;
// open socket
socketChannel = SocketChannel.open();
socketChannel.configureBlocking(false);
// set address
socketChannel.connect(new InetSocketAddress(uri.getHost(), port));
// start a thread to make connection
// More info:
// http://groups.google.com/group/android-developers/browse_thread/thread/45a8b53e9bf60d82
// http://stackoverflow.com/questions/2879455/android-2-2-and-bad-address-family-on-socket-connect
System.setProperty("java.net.preferIPv4Stack", "true");
System.setProperty("java.net.preferIPv6Addresses", "false");
selector = Selector.open();
socketChannel.register(selector, SelectionKey.OP_CONNECT);
Log.v("websocket", "Starting a new thread to manage data reading/writing");
Thread th = new Thread(this);
th.start();
// return thread object for explicit closing, if needed
return th;
}
public void run() {
while (this.running) {
try {
_connect();
} catch (IOException e) {
this.onError(e);
}
}
}
/**
* Closes connection with server
*/
public void close() {
this.readyState = WebSocket.WEBSOCKET_STATE_CLOSING;
// close socket channel
try {
this.socketChannel.close();
} catch (IOException e) {
this.onError(e);
}
this.running = false;
selector.wakeup();
// fire onClose method
this.onClose();
this.readyState = WebSocket.WEBSOCKET_STATE_CLOSED;
}
/**
* Sends <var>text</var> to server
*
* @param text
* String to send to server
*/
public void send(final String text) {
new Thread(new Runnable() {
@Override
public void run() {
if (instance.readyState == WEBSOCKET_STATE_OPEN) {
try {
instance._send(text);
} catch (IOException e) {
instance.onError(e);
}
} else {
instance.onError(new NotYetConnectedException());
}
}
}).start();
}
/**
* Called when an entire text frame has been received.
*
* @param msg
* Message from websocket server
*/
public void onMessage(final String msg) {
appView.post(new Runnable() {
@Override
public void run() {
appView.loadUrl(buildJavaScriptData(EVENT_ON_MESSAGE, msg));
}
});
}
public void onOpen() {
appView.post(new Runnable() {
@Override
public void run() {
appView.loadUrl(buildJavaScriptData(EVENT_ON_OPEN, BLANK_MESSAGE));
}
});
}
public void onClose() {
appView.post(new Runnable() {
@Override
public void run() {
appView.loadUrl(buildJavaScriptData(EVENT_ON_CLOSE, BLANK_MESSAGE));
}
});
}
public void onError(final Throwable t) {
appView.post(new Runnable() {
@Override
public void run() {
appView.loadUrl(buildJavaScriptData(EVENT_ON_ERROR, t.getMessage()));
}
});
}
public String getId() {
return id;
}
/**
* @return the readyState
*/
public int getReadyState() {
return readyState;
}
/**
* Builds text for javascript engine to invoke proper event method with
* proper data.
*
* @param event
* websocket event (onOpen, onMessage etc.)
* @param msg
* Text message received from websocket server
* @return
*/
private String buildJavaScriptData(String event, String msg) {
String _d = "javascript:WebSocket." + event + "(" + "{" + "\"_target\":\"" + id + "\"," + "\"data\":'" + msg.replaceAll("'", "\\\\'")
+ "'" + "}" + ")";
return _d;
}
// //////////////////////////////////////////////////////////////////////////////////////
// /////////////////////////// WEB SOCKET Internal Methods
// //////////////////////////////
// //////////////////////////////////////////////////////////////////////////////////////
private boolean _send(String text) throws IOException {
if (!this.handshakeComplete) {
throw new NotYetConnectedException();
}
if (text == null) {
throw new NullPointerException("Cannot send 'null' data to a WebSocket.");
}
// Get 'text' into a WebSocket "frame" of bytes
byte[] textBytes = text.getBytes(UTF8_CHARSET.toString());
ByteBuffer b = ByteBuffer.allocate(textBytes.length + 2);
b.put(DATA_START_OF_FRAME);
b.put(textBytes);
b.put(DATA_END_OF_FRAME);
b.rewind();
// See if we have any backlog that needs to be sent first
if (_write()) {
// Write the ByteBuffer to the socket
this.socketChannel.write(b);
}
// If we didn't get it all sent, add it to the buffer of buffers
if (b.remaining() > 0) {
if (!this.bufferQueue.offer(b)) {
throw new IOException("Buffers are full, message could not be sent to"
+ this.socketChannel.socket().getRemoteSocketAddress());
}
return false;
}
return true;
}
// actual connection logic
private void _connect() throws IOException {
// Continuous loop that is only supposed to end when "close" is called.
selector.select();
Set<SelectionKey> keys = selector.selectedKeys();
Iterator<SelectionKey> i = keys.iterator();
while (i.hasNext()) {
SelectionKey key = i.next();
i.remove();
if (key.isConnectable()) {
if (socketChannel.isConnectionPending()) {
socketChannel.finishConnect();
}
socketChannel.register(selector, SelectionKey.OP_READ);
_writeHandshake();
}
if (key.isReadable()) {
try {
_read();
} catch (NoSuchAlgorithmException nsa) {
this.onError(nsa);
}
}
}
}
private void _writeHandshake() throws IOException {
String path = this.uri.getPath();
if (path.indexOf("/") != 0) {
path = "/" + path;
}
String host = uri.getHost() + (port != DEFAULT_PORT ? ":" + port : "");
String origin = "*"; // TODO: Make 'origin' configurable
String request = "GET " + path + " HTTP/1.1\r\n" + "Upgrade: WebSocket\r\n" + "Connection: Upgrade\r\n"
+ "Host: " + host + "\r\n" + "Origin: " + origin + "\r\n";
// Add random keys for Draft76
if (this.draft == Draft.DRAFT76) {
request += "Sec-WebSocket-Key1: " + this._randomKey() + "\r\n";
request += "Sec-WebSocket-Key2: " + this._randomKey() + "\r\n";
request += "\r\n";
this.key3 = new byte[8];
(new Random()).nextBytes(this.key3);
// Convert to bytes early so last eight bytes don't get jacked
byte[] bRequest = request.getBytes(UTF8_CHARSET);
byte[] bToSend = new byte[bRequest.length + 8];
// Copy in the Request bytes
System.arraycopy(bRequest, 0, bToSend, 0, bRequest.length);
// Now tack on key3 bytes
System.arraycopy(this.key3, 0, bToSend, bRequest.length, this.key3.length);
// Now we can send all keys as a single frame
_write(bToSend);
return;
}
request += "\r\n";
_write(request.getBytes(UTF8_CHARSET));
}
private boolean _write() throws IOException {
synchronized (this.bufferQueueMutex) {
ByteBuffer buffer = this.bufferQueue.peek();
while (buffer != null) {
this.socketChannel.write(buffer);
if (buffer.remaining() > 0) {
return false; // Didn't finish this buffer. There's more to
// send.
} else {
this.bufferQueue.poll(); // Buffer finished. Remove it.
buffer = this.bufferQueue.peek();
}
}
return true;
}
}
private void _write(byte[] bytes) throws IOException {
this.socketChannel.write(ByteBuffer.wrap(bytes));
}
private void _read() throws IOException, NoSuchAlgorithmException {
this.buffer.rewind();
int bytesRead = -1;
try {
bytesRead = this.socketChannel.read(this.buffer);
} catch (Exception ex) {
}
if (bytesRead == -1) {
close();
} else if (bytesRead > 0) {
this.buffer.rewind();
if (!this.handshakeComplete) {
_readHandshake();
} else {
_readFrame();
}
}
}
private void _readFrame() throws UnsupportedEncodingException {
byte newestByte = this.buffer.get();
if (newestByte == DATA_START_OF_FRAME) { // Beginning of Frame
this.currentFrame = null;
} else if (newestByte == DATA_END_OF_FRAME) { // End of Frame
String textFrame = null;
// currentFrame will be null if END_OF_FRAME was send directly after
// START_OF_FRAME, thus we will send 'null' as the sent message.
if (this.currentFrame != null) {
textFrame = new String(this.currentFrame.array(), "ISO-8859-1");
}
// fire onMessage method
this.onMessage(textFrame);
} else { // Regular frame data, add to current frame buffer
ByteBuffer frame = ByteBuffer.allocate((this.currentFrame != null ? this.currentFrame.capacity() : 0)
+ this.buffer.capacity());
if (this.currentFrame != null) {
this.currentFrame.rewind();
frame.put(this.currentFrame);
}
frame.put(newestByte);
this.currentFrame = frame;
String textFrame = new String(this.currentFrame.array(),"ISO-8859-1");
this.onMessage(textFrame);
}
}
private void _readHandshake() throws IOException, NoSuchAlgorithmException {
ByteBuffer ch = ByteBuffer.allocate((this.remoteHandshake != null ? this.remoteHandshake.capacity() : 0)
+ this.buffer.capacity());
if (this.remoteHandshake != null) {
this.remoteHandshake.rewind();
ch.put(this.remoteHandshake);
}
ch.put(this.buffer);
this.remoteHandshake = ch;
byte[] h = this.remoteHandshake.array();
// If the ByteBuffer contains 16 random bytes, and ends with
// 0x0D 0x0A 0x0D 0x0A (or two CRLFs), then the client
// handshake is complete for Draft 76 Client.
if ((h.length >= 20 && h[h.length - 20] == DATA_CR && h[h.length - 19] == DATA_LF
&& h[h.length - 18] == DATA_CR && h[h.length - 17] == DATA_LF)) {
_readHandshake(new byte[] { h[h.length - 16], h[h.length - 15], h[h.length - 14], h[h.length - 13],
h[h.length - 12], h[h.length - 11], h[h.length - 10], h[h.length - 9], h[h.length - 8],
h[h.length - 7], h[h.length - 6], h[h.length - 5], h[h.length - 4], h[h.length - 3],
h[h.length - 2], h[h.length - 1] });
// If the ByteBuffer contains 8 random bytes,ends with
// 0x0D 0x0A 0x0D 0x0A (or two CRLFs), and the response
// contains Sec-WebSocket-Key1 then the client
// handshake is complete for Draft 76 Server.
} else if ((h.length >= 12 && h[h.length - 12] == DATA_CR && h[h.length - 11] == DATA_LF
&& h[h.length - 10] == DATA_CR && h[h.length - 9] == DATA_LF)
&& new String(this.remoteHandshake.array(), UTF8_CHARSET).contains("Sec-WebSocket-Key1")) {// ************************
_readHandshake(new byte[] { h[h.length - 8], h[h.length - 7], h[h.length - 6], h[h.length - 5],
h[h.length - 4], h[h.length - 3], h[h.length - 2], h[h.length - 1] });
// Consider Draft 75, and the Flash Security Policy
// Request edge-case.
} else if ((h.length >= 4 && h[h.length - 4] == DATA_CR && h[h.length - 3] == DATA_LF
&& h[h.length - 2] == DATA_CR && h[h.length - 1] == DATA_LF)
&& !(new String(this.remoteHandshake.array(), UTF8_CHARSET).contains("Sec"))
|| (h.length == 23 && h[h.length - 1] == 0)) {
_readHandshake(null);
}else{
_readHandshake(null);
}
}
private void _readHandshake(byte[] handShakeBody) throws IOException, NoSuchAlgorithmException {
// byte[] handshakeBytes = this.remoteHandshake.array();
// String handshake = new String(handshakeBytes, UTF8_CHARSET);
// TODO: Do some parsing of the returned handshake, and close connection
// in received anything unexpected!
this.handshakeComplete = true;
boolean isConnectionReady = true;
if (this.draft == WebSocket.Draft.DRAFT76) {
if (handShakeBody == null) {
isConnectionReady = true;
} else{
byte[] challenge = new byte[] { (byte) (this.number1 >> 24), (byte) ((this.number1 << 8) >> 24),
(byte) ((this.number1 << 16) >> 24), (byte) ((this.number1 << 24) >> 24),
(byte) (this.number2 >> 24), (byte) ((this.number2 << 8) >> 24),
(byte) ((this.number2 << 16) >> 24), (byte) ((this.number2 << 24) >> 24), this.key3[0],
this.key3[1], this.key3[2], this.key3[3], this.key3[4], this.key3[5], this.key3[6], this.key3[7] };
MessageDigest md5 = MessageDigest.getInstance("MD5");
byte[] expected = md5.digest(challenge);
for (int i = 0; i < handShakeBody.length; i++) {
if (expected[i] != handShakeBody[i]) {
isConnectionReady = true;
}
}
}
}
if (isConnectionReady) {
this.readyState = WEBSOCKET_STATE_OPEN;
// fire onOpen method
this.onOpen();
} else {
close();
}
}
private String _randomKey() {
Random r = new Random();
long maxNumber = 4294967295L;
long spaces = r.nextInt(12) + 1;
int max = new Long(maxNumber / spaces).intValue();
max = Math.abs(max);
int number = r.nextInt(max) + 1;
if (this.number1 == 0) {
this.number1 = number;
} else {
this.number2 = number;
}
long product = number * spaces;
String key = Long.toString(product);
int numChars = r.nextInt(12);
for (int i = 0; i < numChars; i++) {
int position = r.nextInt(key.length());
position = Math.abs(position);
char randChar = (char) (r.nextInt(95) + 33);
// exclude numbers here
if (randChar >= 48 && randChar <= 57) {
randChar -= 15;
}
key = new StringBuilder(key).insert(position, randChar).toString();
}
for (int i = 0; i < spaces; i++) {
int position = r.nextInt(key.length() - 1) + 1;
position = Math.abs(position);
key = new StringBuilder(key).insert(position, "\u0020").toString();
}
return key;
}
}
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package com.example.test;
import java.net.URI;
import java.util.Random;
import android.webkit.WebView;
/**
* The <tt>WebSocketFactory</tt> is like a helper class to instantiate new
* WebSocket instaces especially from Javascript side. It expects a valid
* "ws://" URI.
*
* @author Animesh Kumar
*/
public class WebSocketFactory {
/** The app view. */
WebView appView;
/**
* Instantiates a new web socket factory.
*
* @param appView
* the app view
*/
public WebSocketFactory(WebView appView) {
this.appView = appView;
}
public WebSocket getInstance(String url) {
// use Draft75 by default
return getInstance(url, WebSocket.Draft.DRAFT76);
}
public WebSocket getInstance(String url, WebSocket.Draft draft) {
WebSocket socket = null;
Thread th = null;
try {
socket = new WebSocket(appView, new URI(url), draft, getRandonUniqueId());
th = socket.connect();
return socket;
} catch (Exception e) {
//Log.v("websocket", e.toString());
if(th != null) {
th.interrupt();
}
}
return null;
}
/**
* Generates random unique ids for WebSocket instances
*
* @return String
*/
private String getRandonUniqueId() {
return "WEBSOCKET." + new Random().nextInt(100);
}
}
-------------------------------------------------------------
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no" />
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" />
<link rel="stylesheet" type="text/css" href="css/index.css" />
<title>Hello World</title>
</head>
<body>
<script type="text/javascript" src="cordova-2.7.0.js"></script>
<script type="text/javascript" src="js/index.js"></script>
<script type="text/javascript" src="js/websocket.js"></script>
<script type="text/javascript">
var socket = new WebSocket('ws://192.168.1.3:8101/');
// push a message after the connection is established.
socket.onopen = function() {
socket.send('Hello World')
};
// alerts message pushed from server
socket.onmessage = function(msg) {
console.log("TTTTT"+JSON.stringify(msg));
};
// alert close event
socket.onclose = function() {
alert('closed');
};
</script>
</body>
</html>
从脚本中我调用我的函数。
但是当我在模拟器上检查它时,它会显示该错误。
请帮我消除这个错误。
谢谢。