我是来自 java/python/etc 背景的 C++ 新手,并且在下学期必须上这门课之前,我正在尝试自学 OO 编程。
我正在尝试使用 SFML 制作动画系统,但我的一个类变量遇到了一些问题;我增加它后它一直重置为0。我将从代码开始,然后是我用来帮助弄清楚发生了什么的日志输出。
解决方案:作为 C++ 新手,我是个白痴,在我的 getter 函数中返回了我的类的一个新实例;使用 [class]& func()... 而不是 [class] func() 解决了这个问题,但现在我有一些重构要做。
代码(标题):
...
typedef std::vector<Frame> frameVect; // (Frame defined above)
typedef std::vector<double> dubVect;
...
class limbAnim
{
private:
int limbNum;
int numFrames;
int curFrame;
frameVect frames;
public:
limbAnim(int limb, int nFrames, frameVect F);
<getters/setters>
void incCurFrame();
dubVect incrementAnimation(dubVect curPos, double curRot);
}
代码(cpp):
... (include vector, ofstream, etc)
std::ofstream AnimLog("log.log")
typedef std::vector<Frame> frameVect; // (Frame defined above)
typedef std::vector<double> dubVect;
...
limbAnim::limbAnim(int limb, int nFrames, frameVect F)
{
limbNum = limb;
curFrame = 0;
numFrames = nFrames;
frames = F;
}
void limbAnim::incCurFrame()
{
curFrame=curFrame+1;
if (curFrame >= numFrames)
{
curFrame = 0;
AnimLog << "Greater than." << std::endl;
}
}
dubVect limbAnim::incrementAnimation(dubVect curPos, double curRot)
{
AnimLog << limbNum << ", " << numFrames << std::endl;
if (numFrames > 0)
{
AnimLog << curFrame << std::endl;
dubVect curStepP = frames[curFrame].getStepPos();
double curStepR = frames[curFrame].getStepRot();
curPos[0] = curPos[0] + curStepP[0];
curPos[1] = curPos[1] + curStepP[1];
curRot = curRot + curStepR;
incCurFrame();
AnimLog << "Incremented: " << curFrame << std::endl;
}
dubVect retV = curPos;
retV.push_back(curRot);
return retV;
}
因此,我的日志输出看起来不错,因为我在肢体 6 和 8 上使用 2 帧进行测试,除了那些肢体的 curFrame 在递增后似乎重置为 0:
...
5, 0
6, 2
0
Incremented: 1
7, 0
8, 2
0
Incremented: 1
9, 0
...
5, 0
6, 2
0
Incremented: 1
7, 0
8, 2
0
Incremented: 1
9, 0
...(ad nauseam)
编辑:调用增量函数的代码。 (main.cpp)
// (Outside main loop.)
Animation walk_anim(12, "assets/anim/walk.dat");
// (Inside main loop.)
for (int i=0; i<12; i++)
{
dubVect animDat = walk_anim.getLimbFrame(i).incrementAnimation(limbPos[i], curDegs[i]);
dubVect newPos = getDVect(animDat[0], animDat[1]);
double newRot = animDat[2];
curDegs[i] = newRot;
if (curDegs[i] >= 360)
curDegs[i] -=360;
limbPos[i] = newPos;
}
获取肢体框架
Animation::Animation(int lNum, string fName)
{
numLimbs = lNum;
fileName = fName;
// Fill up limbVect with correct # of empty frames.
for (int i=0; i<numLimbs; i++)
{
frameVect emptyFVect;
limbAnim LA(i, 0, emptyFVect);
limbFrames.push_back(LA);
}
// Boring .dat parsing, populates the 'frames' var of each limbAnim.
loadAnim();
}
limbAnim Animation::getLimbFrame(int index)
{
if (index < numLimbs)
{
return limbFrames[index];
}
}