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我是来自 java/python/etc 背景的 C++ 新手,并且在下学期必须上这门课之前,我正在尝试自学 OO 编程。

我正在尝试使用 SFML 制作动画系统,但我的一个类变量遇到了一些问题;我增加它后它一直重置为0。我将从代码开始,然后是我用来帮助弄清楚发生了什么的日志输出。

解决方案:作为 C++ 新手,我是个白痴,在我的 getter 函数中返回了我的类的一个新实例;使用 [class]& func()... 而不是 [class] func() 解决了这个问题,但现在我有一些重构要做。

代码(标题):

...

typedef std::vector<Frame> frameVect; // (Frame defined above)
typedef std::vector<double> dubVect;

...

class limbAnim
{
private:
    int limbNum;
    int numFrames;
    int curFrame;
    frameVect frames;

public:
    limbAnim(int limb, int nFrames, frameVect F);
    <getters/setters>
    void incCurFrame();

    dubVect incrementAnimation(dubVect curPos, double curRot);
}

代码(cpp):

... (include vector, ofstream, etc)

std::ofstream AnimLog("log.log")

typedef std::vector<Frame> frameVect; // (Frame defined above)
typedef std::vector<double> dubVect;

...

limbAnim::limbAnim(int limb, int nFrames, frameVect F)
{
    limbNum = limb;
    curFrame = 0;
    numFrames = nFrames;
    frames = F;
}

void limbAnim::incCurFrame()
{
    curFrame=curFrame+1;
    if (curFrame >= numFrames)
    {
        curFrame = 0;
        AnimLog << "Greater than." << std::endl;
    }
}

dubVect limbAnim::incrementAnimation(dubVect curPos, double curRot)
{
    AnimLog << limbNum << ", " << numFrames << std::endl;

    if (numFrames > 0)
    {
        AnimLog << curFrame << std::endl;
        dubVect curStepP = frames[curFrame].getStepPos();
        double curStepR = frames[curFrame].getStepRot();

        curPos[0] = curPos[0] + curStepP[0];
        curPos[1] = curPos[1] + curStepP[1];

        curRot = curRot + curStepR;

        incCurFrame();
        AnimLog << "Incremented: " << curFrame << std::endl;
    }

    dubVect retV = curPos;
    retV.push_back(curRot);
    return retV;
}

因此,我的日志输出看起来不错,因为我在肢体 6 和 8 上使用 2 帧进行测试,除了那些肢体的 curFrame 在递增后似乎重置为 0:

...
5, 0
6, 2
0
Incremented: 1
7, 0
8, 2
0
Incremented: 1
9, 0
...
5, 0
6, 2
0
Incremented: 1
7, 0
8, 2
0
Incremented: 1
9, 0
...(ad nauseam)

编辑:调用增量函数的代码。 (main.cpp)

// (Outside main loop.)
Animation walk_anim(12, "assets/anim/walk.dat");

// (Inside main loop.)
for (int i=0; i<12; i++)
{
    dubVect animDat = walk_anim.getLimbFrame(i).incrementAnimation(limbPos[i], curDegs[i]);
    dubVect newPos = getDVect(animDat[0], animDat[1]);
    double newRot = animDat[2];
    curDegs[i] = newRot;
    if (curDegs[i] >= 360)
        curDegs[i] -=360;
    limbPos[i] = newPos;
}

获取肢体框架

Animation::Animation(int lNum, string fName)
{
    numLimbs = lNum;
    fileName = fName;

    // Fill up limbVect with correct # of empty frames.
    for (int i=0; i<numLimbs; i++)
    {
        frameVect emptyFVect;
        limbAnim LA(i, 0, emptyFVect);
        limbFrames.push_back(LA);
    }

    // Boring .dat parsing, populates the 'frames' var of each limbAnim.
    loadAnim();
}

limbAnim Animation::getLimbFrame(int index)
{
    if (index < numLimbs)
    {
        return limbFrames[index];
    }
}
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2 回答 2

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希望您知道您的函数按值接受参数,因此它们可以处理某些内容的副本

您小心地避免在您调用的地方显示真正有趣的代码部分incrementAnimation,很可能它遵循与其他函数相同的错误模式。

我建议阅读如何通过引用和常量引用传递对象——以及函数参数如何在 C++ 中工作。

于 2013-06-27T00:43:51.643 回答
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I think you need to declare that member variable, with the static keyword, then you can say it is a class variable, where it will be the shared for every instance of your class. Like this:

static int curFrame;

Then you need to initialize it from outside de class. Have in mind that declaration, is a lot different to initialization.

You can read about it here and here

于 2013-06-27T00:55:49.123 回答