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我想在我的绘图 GPU 中传输顶点和颜色变量。不幸的是,它无法在程序运行时呈现。定义如下:

QVector<QVector3D> vertices;
float* colors;

QGLBuffer* m_bufferData;
QGLBuffer* m_colorData;
float* m_color;

这是我在initializeGL()中所做的,因为顶点是构建一次并永远使用的,所以我不分配和映射它。但是,代码中的颜色会定期更改,因此我将颜色映射到代码中的 m_color。

void PlanPositionIndicator::QtVBO()
{
     m_bufferData = new QGLBuffer(QGLBuffer::VertexBuffer);
    m_bufferData->create();
    m_bufferData->bind();
    m_bufferData->setUsagePattern(QGLBuffer::DynamicDraw); //staticDraw
    m_bufferData->allocate(8*6*sizeof(float)* ANGLE_COUNT*RANGE_COUNT);
    m_bufferData->release();
    //m_data = (QVector<QVector3D>*)m_bufferData->map (QGLBuffer::ReadWrite);

    m_colorData = new QGLBuffer(QGLBuffer::VertexBuffer);//static
    m_colorData->create();
    m_colorData->bind();
    m_colorData->setUsagePattern(QGLBuffer::DynamicDraw);
    m_colorData->allocate(6*sizeof(float)* ANGLE_COUNT*RANGE_COUNT);

    if(m_colorData->isCreated())
    {
        qDebug() << "buffer created";
    }
    m_color = (float*)m_colorData->map(QGLBuffer::ReadWrite);
    m_colorData->unmap();
    m_colorData->release();
}

到目前为止一切顺利,接下来,在paintGL() 中,在设置矩阵和绑定着色器程序之后,我调用渲染函数来渲染我的绘图,如下所示:

    glEnableClientState( GL_VERTEX_ARRAY);
    glEnableClientState( GL_COLOR_ARRAY);

    if (m_bufferData->bind ()) {

        m_bufferData->write(0,vertices.constData(),sizeof(vertices));
        glEnableClientState(GL_VERTEX_ARRAY);
        glVertexPointer( 3, GL_FLOAT, 0, &vertices);

        if(m_colorData->bind())
        {
            shaderProgram->setAttributeArray("vertex", vertices.constData());
            shaderProgram->enableAttributeArray("vertex");
            shaderProgram->setAttributeArray("color", GL_FLOAT,colors,1);
            shaderProgram->enableAttributeArray("color");

            glEnable    (GL_BLEND);
            glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
            glDrawArrays(GL_TRIANGLES, 0, vertices.size());
//        }
        glDisableClientState(GL_VERTEX_ARRAY);
        glDisableClientState(GL_COLOR_ARRAY);

        m_bufferData->release();
        m_colorData->release();
    }

最后,我尝试更改颜色数组的值。首先,我使用 map() 和 unmap() 完成了它,但它给了我分段错误。接下来,我使用了 write(),它运行良好,但没有渲染任何东西。

      float* m_color = (float*)glBuffer->map(QGLBuffer::ReadWrite);
    m_color[k++] = rnd;
    m_color[k++] = rnd;
    m_color[k++] = rnd;
    m_color[k++] = rnd;
    m_color[k++] = rnd;
    m_color[k++] = rnd;
    glBuffer->unmap ();

有什么建议吗?

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1 回答 1

0
于 2013-06-23T12:37:38.513 回答