我在我的应用程序中遇到一些问题。我正在使用画布从文本对象(存储在列表中)绘制文本,当发生碰撞时,我想将颜色更改为红色,而不是保存在文本对象中的正常颜色。
对我来说最有趣的是,当我在这两种情况下都使用 Android 定义的颜色时,一切正常。我想有一些算法问题,但我找不到。
public class Board extends ViewGroup{
Paint textPaint;
public Board(Context context, AttributeSet attrs) {
//...
textPaint = new Paint();
//...
}
protected void onDraw(Canvas canvas) {
//...
int i = 0;
for (TextElement element : words) {
textSize = element.getSize() * scaleMap.get(i);
textPaint = element.getElementPaint();
if (inContact == i) {
textPaint.setColor(Color.RED);
} else {
textPaint.setColor(element.getElementPaint().getColor());
//when there is for example textPaint.setColor(Color.BLACK);
// everything is working
}
textPaint.setTextSize(textSize);
canvas.drawText(element.getText(), element.getX(), element.getY(),textPaint);
i++;
}
//...
}
}
该类的对象在整个应用程序生命周期中只创建一次。
编辑:
public class Board extends ViewGroup{
Paint textPaint;
List<TextElement> words = new ArrayList<TextElement>();
public Board(Context context, AttributeSet attrs) {
//...
textPaint = new Paint();
//...
}
protected void onDraw(Canvas canvas) {
//...
int i = 0;
for (TextElement element : words) {
textSize = element.getSize() * scaleMap.get(i);
textPaint = element.getElementPaint();
if (inContact == i) {
textPaint.setColor(Color.RED);
} else {
textPaint.setColor(element.getElementPaint().getColor());
//when there is for example textPaint.setColor(Color.BLACK);
// everything is working
}
textPaint.setTextSize(textSize);
canvas.drawText(element.getText(), element.getX(), element.getY(),textPaint);
i++;
}
//...
}
public void addText(String newWord) {
textPaint.setTextAlign(Paint.Align.LEFT);
textPaint.setTextSize(35);
textPaint.setColor(Color.BLUE);
TextElement newText = new TextElement(newWord, 35, textPaint, 10, 35);
words.add(newText);
scaleMap.add(words.size() - 1, 1.f);
collisionMap.add(words.size() - 1, new RectF());
}
}