我正在制作类似于“Peter Answers”的东西。它被称为“Adrian Answers”,因为那是我的名字。但这无关紧要。之前已经回答了这个问题,但我不知道如何将其应用于我的情况。我需要退格键不能被按住。如果你按住它,它应该只在程序中注册一次,但此后不再注册。顺便说一句,我想要 textBox1 中的这个功能。这是彼得的答案供参考。 http://www.peteranswers.com/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace PeterAnswers
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        bool secret = false;
        string answer;
        string normal = "Adrian, please answer my question:";
        int i = 0;
        bool secret2 = false;
        private void textBox1_KeyPress(object sender, KeyEventArgs e)
        {
            if (e.KeyData == Keys.OemPeriod && textBox1.Text.Length == 0)
            {
                i = 0;
                e.SuppressKeyPress = true;
                secret = true;
                textBox1.Text += normal[i];
                textBox1.Select(textBox1.Text.Length, 0);
                i++;
                answer = null;
            }
            else if (e.KeyData == Keys.OemPeriod && secret == true)
            {
                e.SuppressKeyPress = true;
                textBox1.Text += normal[i];
                secret = false;
                textBox1.Select(textBox1.Text.Length, 0);
                secret2 = true;
            }
            else if(e.KeyData != Keys.OemPeriod && secret == true && e.KeyData != Keys.Back && Control.ModifierKeys != Keys.Shift  && e.KeyData != Keys.Space)
            {
                e.SuppressKeyPress = true;
                answer += e.KeyData;
                textBox1.Text += normal[i];
                textBox1.Select(textBox1.Text.Length, 0);
                i++;
            }
            else if (e.KeyData == Keys.Back && secret == true)
            {
                string petition = textBox1.Text;
                if (petition.Length != 0)
                {
                    if (petition.Length > 1)
                    {
                        petition = petition.Remove(petition.Length - 1);
                        answer = answer.Remove(answer.Length - 1);
                        i--;
                    }
                    else if (petition.Length == 1)
                    {
                        petition = petition.Remove(petition.Length - 1);
                        i--;
                        secret = false;
                        secret2 = false;
                        answer = null;
                    }
                    else if (answer.Length > 0)
                    {
                        answer = answer.Remove(answer.Length - 1);
                    }
                    else if (answer.Length <= 0)
                    {
                         answer = null;
                    }
                }
            }
            else if (e.KeyData == Keys.Space && secret == true)
            {
                e.SuppressKeyPress = true;
                answer += " ";
                textBox1.Text += normal[i];
                textBox1.Select(textBox1.Text.Length, 0);
                i++;
            }
            else if (Control.ModifierKeys == Keys.Shift && secret == true)
            {
                e.SuppressKeyPress = true;
                textBox1.Select(textBox1.Text.Length, 0);
            }
        }
        private void button1_Click(object sender, EventArgs e)
        {
            if (answer != null && secret2 == true)
            {
            answerLabel.Visible = true;
            answer = System.Threading.Thread.CurrentThread.CurrentCulture.TextInfo.ToTitleCase(answer.ToLower());
                answerLabel.Text += " " + answer;
            }
            else 
            {
                Random rand = new Random();
                switch(rand.Next(0, 4))
                {
                    case 1:
                        answerLabel.Visible = true;
                        answerLabel.Text += " Sorry, cannot compute answer at the moment.  Please try again later.";
                        break;
                    case 2:
                        answerLabel.Visible = true;
                        answerLabel.Text += " Something seems to be blocking my mental powers...";
                        break;
                    case 3:
                        answerLabel.Visible = true;
                        answerLabel.Text += " No answer.";
                        break;
                    case 4:
                        answerLabel.Visible = true;
                        answerLabel.Text += " I find your lack of faith disturbing...";
                        break;
                }
            }
            secret = false;
            secret2 = false;
        }
        private void button2_Click(object sender, EventArgs e)
        {
            i = 0;
            answerLabel.Visible = false;
            textBox1.Clear();
            textBox2.Clear();
            answer = null;
            secret = false;
            secret2 = false;
            answerLabel.Text = "Answer:";
        }
    }
}