在基于约束的视图中,有几个标签(顶部)、按钮(底部)和一个自定义的 UIView 子类(检查器),它由许多 CALayer 组成。
我试图通过删除和添加约束来动画视图的大小:
// self.containerWidth is a constraint instance
// from Interface Builder Outlet, which is set to
// constrain the width of the whole view.
[self.calendarContainer removeConstraint:self.containerWidth];
[UIView animateWithDuration:4.0 animations:^{
[self.calendarContainer addConstraint:
[NSLayoutConstraint constraintWithItem:self.calendarContainer
attribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
toItem:self.view
attribute:NSLayoutAttributeWidth
multiplier:0
constant:700]];
[self.calendarContainer layoutIfNeeded];
}];
动画后,视图如下所示:
在动画期间,标签(顶部)和按钮(底部)根据上面给出的持续时间平稳移动,但是,在发生任何其他转换之前,检查器视图非常快速地弹回最终状态。
我怀疑有些东西隐含地与一些 CATransaction 混合在一起。
在检查器视图中,我重新排列了图层的框架-layoutSubviews
:
- (void)layoutSubviews {
[super layoutSubviews];
if (!self.layer.sublayers.count) {
[self prepareLayers];
}
int rowCount = [self rowCount];
CGFloat rowHeight = [self rowHeight];
[self.layer.sublayers enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
CALayer *rowLayer = obj;
NSNumber *rowIndex = [rowLayer valueForKey:@"rowindex"];
if (rowIndex) {
NSUInteger rowIndexValue = rowIndex.integerValue;
if (rowIndexValue < rowCount) {
rowLayer.hidden = NO;
rowLayer.frame = CGRectMake(0, rowHeight * rowIndexValue, self.frame.size.width, rowHeight);
[rowLayer.sublayers enumerateObjectsUsingBlock:^(id obj2, NSUInteger idx2, BOOL *stop2) {
CALayer *cellLayer = obj2;
NSUInteger colIndex = [[cellLayer valueForKey:@"cellindex"] integerValue] - rowIndexValue * 7 - 1;
cellLayer.frame = CGRectMake(colIndex*self.frame.size.width/7, 0, self.frame.size.width/7, rowHeight);
}];
} else {
// hide
rowLayer.hidden = YES;
}
}
}];
}
如何纠正这些动画?
顺便说一句,最推荐插入这些图层重新定位代码的位置在哪里?