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我正在研究 T4Scaffolding,我正在使用模型生成代码,问题是模型,那是 DB 的 POCO,它必须有一个定义的主键,否则我的代码会失败,

这是我的命令

脚手架 MyScaffolder smArtistDetails -Force

这是 .ps1 脚本

[T4Scaffolding.Scaffolder(Description = "Enter a description of ExtMapping here")][CmdletBinding()]
param(        
    [parameter(Mandatory = $true, ValueFromPipelineByPropertyName = $true)]
    [string]$ModelType,
    [string]$Project,
    [string]$CodeLanguage,
    [string[]]$TemplateFolders,
    [switch]$Force = $false 
)

$mynamespace = "Sma"
$projectFor = $mynamespace + ".Infrastructure.Data"
$namespace = $projectFor # (Get-Project $projectFor).Properties.Item("DefaultNamespace").Value
$outputPath =  "Mapping\" + $ModelType
Write-Host "Scaffolding $ModelType ExtMapping..."

$useModelFromProject = $mynamespace + ".Domain"
# get the modelType object from the name
$foundModelType = Get-ProjectType $ModelType -Project $useModelFromProject -BlockUi
$primaryKey = Get-PrimaryKey $ModelType -Project $useModelFromProject


$modelOutputPath = "Mapping\" + $ModelType + "Map"

Add-ProjectItemViaTemplate $modelOutputPath -Template ExtMapping `
    -Model @{ 
    Namespace = $namespace; 
    ModelType = [MarshalByRefObject]$foundModelType; 
    PrimaryKey = $primaryKey;
    EntityName = $ModelType } `
    -SuccessMessage "Added ExtMapping output at $projectFor" `
    -TemplateFolders $TemplateFolders -Project $projectFor -CodeLanguage $CodeLanguage -Force:$Force

这是我的 74 模板代码

<#@ Template Language="C#" HostSpecific="True" Inherits="DynamicTransform" #>
<#@ Output Extension="cs" #>
<#@ import namespace="System.Collections" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ import namespace="System" #>
<#@ import namespace="EnvDTE" #>
<#@ assembly name="System.ComponentModel.DataAnnotations" #>
<#@ assembly name="System.Core" #>
<#@ assembly name="System.Data.Entity" #>
<#@ assembly name="System.Data.Linq" #>
<#@ import namespace="System.Data.Linq.Mapping" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ import namespace="System.Data.Objects.DataClasses" #>
<#@ import namespace="System.Reflection" #>
<#@ import namespace="System.Collections" #>
<#@ import namespace="System.Text.RegularExpressions" #>

using System; 
using System.Collections.Generic; 
using System.Text; 
using FluentNHibernate.Mapping;
using Sma.Domain.Model; 
<#
   var modelType = (CodeType)Model.ModelType; 
   var modelName = modelType.Name; 
   var properties = modelType.VisibleMembers().OfType<CodeProperty>();      
   var primaryKeyProperty = modelType.VisibleMembers().OfType<CodeProperty>().Single(x => x.Name == Model.PrimaryKey);
#>

namespace <#= Model.Namespace #>.Mapping
{
    public class <#= Model.EntityName #>Map : ClassMap<<#= Model.EntityName #>> 
    {       
        public <#= Model.EntityName #>Map() {
        Table("<#= Model.EntityName #>");
        LazyLoad();     
<# var type = "";
var typeName = "";
foreach (var property in properties) 
{
type = GetType(property.Type); 
typeName = GetTypeName(property.Type);
if( isType(type) )
{
if( Model.PrimaryKey == property.Name )
{
#>
        Id(x => x.<#= property.Name #>).GeneratedBy.Identity().Column("<#= property.Name #>");
<#      
}
else
{
#>
        Map(x=>x.<#= property.Name #>).Column("<#= property.Name #>");      
<#}
}
else
{
#>
        References(x=>x.<#= property.Name #>);              
<#
}
}
#>      }
    }
}

<#+
    string GetType(EnvDTE.CodeTypeRef type)
    {                                                                                                                                             
        string str = "";
        if (type.UnderlyingTypeIs<byte>())
            str = "byte";
        else if (type.UnderlyingTypeIs<sbyte>())
            str = "sbyte";
        else if (type.UnderlyingTypeIs<int>())
            str = "int";
        else if (type.UnderlyingTypeIs<uint>())
            str = "uint";
        else if (type.UnderlyingTypeIs<short>())
            str = "short";
        else if (type.UnderlyingTypeIs<ushort>())
            str = "ushort";
        else if (type.UnderlyingTypeIs<DateTime>())
            str = "DateTime";
        else if (type.UnderlyingTypeIs<long>())
            str = "long";
        else if (type.UnderlyingTypeIs<ulong>())
            str = "ulong";
        else if (type.UnderlyingTypeIs<double>())
            str = "double";
        else if (type.UnderlyingTypeIs<bool>())
            str = "bool";
        else if (type.UnderlyingTypeIs<string>())
            str = "string";
        else if (type.UnderlyingTypeIs<decimal>())
            str = "decimal";
        else
            str = type.AsFullName.ToString();

        return str;
    }

    string GetTypeName(EnvDTE.CodeTypeRef type)
    {  
        string str = type.AsFullName.ToString();
        return str;
    }

    bool isType(string _type)
    {
        if( _type == "byte" ) return true;
        else if( _type == "sbyte" ) return true;
        else if( _type == "int" ) return true;
        else if( _type == "uint" ) return true;
        else if( _type == "short" ) return true;
        else if( _type == "ushort" ) return true;
        else if( _type == "DateTime" ) return true;
        else if( _type == "long" ) return true;
        else if( _type == "ulong" ) return true;
        else if( _type == "double" ) return true;
        else if( _type == "bool" ) return true;
        else if( _type == "string" ) return true;
        else if( _type == "decimal" ) return true;
        return false;
    }
#>

怎么办.. 如果找不到主键,我想遵循不同的输出\生成方法。

我应该从脚本切换到不同的模板,如果是,那么如何

或者我应该在这个模板中处理这个,如果是,那么如何。

4

1 回答 1

1

我会检查是否在 PS 中找到了 PK,如果没有调用另一个模板...我个人会强制模型中的所有类继承已经具有主键的抽象基类。这样,这永远不会成为问题。但话说回来,你的目的可能是我不知道的……

于 2013-06-23T20:33:52.467 回答