要使用ByteArrayContent
for上传文件,HttpClient
我正在将StorageFile
a 读入byte
数组。该代码在处理图像时没有问题,但它不适用于通过 a 生成AudioVideoCaptureDevice
的文件 - 即使文件不是空的,我也仔细检查过。*它将以任何方式访问文件:
byte[] data;
StorageFolder folder = ApplicationData.Current.LocalFolder;
try {
Debug.WriteLine("uploading: "+ fileName);
StorageFile file = await folder.GetFileAsync("data\\"+LocalPayload);
var probs = await file.GetBasicPropertiesAsync();
Debug.WriteLine("path " + file.Path + "" + " size " + probs.Size);
try
{
var stream = await file.OpenReadAsync();
using (var dataReader = new DataReader(stream))
{
Debug.WriteLine("stream size is " + stream.Size);
data = new byte[stream.Size];
await dataReader.LoadAsync((uint)stream.Size);
dataReader.ReadBytes(data);
}
Debug.WriteLine("stream was read");
content = new ByteArrayContent(data);
}
catch (System.IO.FileNotFoundException e)
{
Debug.WriteLine("file not found", e.ToString());
return;
}
catch (Exception e)
{
Debug.WriteLine("could not create byte array for file: " + e.ToString());
return;
}
}
catch (Exception e)
{
Debug.WriteLine("could not read file: " + e.ToString());
return;
}
这是例外
could not read file: System.ArgumentException: Value does not fall within the expected range.
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at TestApp.Models.Item.<Upload>d__1f.MoveNext()
捕获我第一次用来录制声音的文件
IStorageFolder applicationFolder = ApplicationData.Current.LocalFolder;
var dataFolder = await applicationFolder.CreateFolderAsync("data", CreationCollisionOption.OpenIfExists);
outputFile = await dataFolder.CreateFileAsync(audioFileName, CreationCollisionOption.ReplaceExisting);
stream = await outputFile.OpenAsync(FileAccessMode.ReadWrite);
await dev.StartRecordingToStreamAsync(stream);
经过一些用户交互后,我正在打电话
await dev.StopRecordingAsync();
Debug.WriteLine("stopped recording");
await stream.FlushAsync();
stream.Dispose();
有什么建议为什么有些文件可以工作而有些文件不能工作?
谢谢!
UPDATE添加了用于创建文件和文件夹源的代码
UPDATE2添加了用于围绕 try catch 读取文件大小的代码