这是一个完整的工作控制台示例,展示了如何按照约定设置 Unity 以进行注册,然后将控制权转移到依赖注入世界。您必须添加Unity
NuGet 包才能使其正常工作。
使用 Unity v3.5 和 VS 2012 测试。
#region
using System;
using Microsoft.Practices.Unity;
#endregion
namespace Demo___Unity
{
internal class Program
{
private static void Main(string[] args)
{
using (var container = new UnityContainer())
{
// Manual method.
//container.RegisterType<IEntryPoint, EntryPoint>();
//container.RegisterType<IInjected, Injected>();
// Set up registration by convention.
// http://blogs.msdn.com/b/agile/archive/2013/03/12/unity-configuration-registration-by-convention.aspx
container.RegisterTypes(
AllClasses.FromAssembliesInBasePath(),
WithMappings.FromMatchingInterface,
WithName.Default,
WithLifetime.ContainerControlled);
var controller = container.Resolve<IEntryPoint>();
controller.Main();
}
}
}
public interface IEntryPoint
{
string Name { get; set; }
void Main();
}
public class EntryPoint : IEntryPoint
{
private readonly IInjected Injected;
public EntryPoint(IInjected injected)
{
Injected = injected;
}
public void Main()
{
Console.Write("Hello, world!\n");
Injected.SubMain();
Injected2.SubMain();
Console.Write("[any key to continue]");
Console.ReadKey();
}
// Demonstrates property injection.
[Dependency]
public IInjected Injected2 { get; set; }
public string Name { get; set; }
}
public interface IInjected
{
void SubMain();
}
public class Injected : IInjected
{
public void SubMain()
{
Console.Write("Hello, sub world!\n");
}
public string Name { get; set; }
}
}