I want to implement simple picking for a 2D Application using color codes. So far I render my objects with a call to GLES20.glDrawElements() and I only render on request.
Now, I have read numerous tutorials for OpenGL on this topic, but I could not find a single one for OpenGL ES and I also fail to convert/transfer these.
So, I have two questions. How to enable double buffering? Because as far as I know I would only have one buffer without. Will these buffers automatically be swapped? I guess not, since these is a method for it. How to render exclusively to the backbuffer? I only need to do it once, so it would be a waste to do it whenever I render a new frame.
This is my first time asking on stackoverflow after I have been finding answers to all of my questions for almost 4 years now, so please be gentle :)