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我有以下程序,但我无法弄清楚为什么glColor4f()调用没有导致输出中出现红线glDrawArrays()谁能告诉我我做错了什么?由于某种原因,正在输出一条白线。现代版本的GLglColor4f()不再支持。如果是这样的话,像这样给线条上色的正确方法是什么?

我所有的谷歌搜索都让我发现我应该打电话:

glDisable(GL_LIGHTING); 
glDisable(GL_TEXTURE_2D);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);

但是,在添加这些调用之后,我看不出有任何区别。

#include <vector>

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>

int main(int argc, char *argv[]) {
    if(!glfwInit()) {
        return EXIT_FAILURE;
    }

    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
    GLFWwindow* window = glfwCreateWindow(800, 600, "Line Intersection", NULL, NULL);
    if(!window) {
        glfwTerminate();
        return EXIT_FAILURE;
    }
    glfwMakeContextCurrent(window);

    glewExperimental = GL_TRUE;
    if(glewInit() != GLEW_OK) {
        glfwTerminate();
        return EXIT_FAILURE;
    }

    if(!GLEW_VERSION_3_2) {
        glfwTerminate();
        return EXIT_FAILURE;
    }

    static const glm::vec3 arr[] = { 
        glm::vec3(0,0,0), 
        glm::vec3(0,0.8f,0) 
    };
    const glm::vec3* first = arr;
    const glm::vec3* last = arr + sizeof(arr) / sizeof(arr[0]);
    std::vector<glm::vec3> vertexBufferData (first, last);

    static GLuint vertexBufferId;
    glGenBuffers(1, &vertexBufferId);
    glBindBuffer(GL_ARRAY_BUFFER, vertexBufferId);
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertexBufferData[0]) * vertexBufferData.size(), &vertexBufferData[0], GL_STATIC_DRAW);

    GLuint vertexArrayId;
    glGenVertexArrays(1, &vertexArrayId);
    glBindVertexArray(vertexArrayId);

    glDisable(GL_LIGHTING); 
    glDisable(GL_TEXTURE_2D);
    glEnable(GL_COLOR_MATERIAL);
    glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);

    while(!glfwWindowShouldClose(window)){
        glClearColor(0, 0, 0, 1);
        glClear(GL_COLOR_BUFFER_BIT);

        glEnableVertexAttribArray(0);
            glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
            glColor4f(1.0f,0.0f,0.0f,1.0f);
            glDrawArrays(GL_LINES, 0, vertexBufferData.size());
        glDisableVertexAttribArray(0);

        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    glfwTerminate();
    return EXIT_SUCCESS;
}
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1 回答 1

2

您已选择核心配置文件。

Core 中没有免费赠品,您必须提供顶点和片段着色器。

于 2013-06-16T01:18:10.940 回答