我假设这是一个上下文问题,但我无法弄清楚问题是什么......
SDL_Window *window = SDL_CreateWindow("Default", 0, 0, 480, 320, SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_OPENGL);
Assert(window, "Could not create window");
SDL_GLContext context = SDL_GL_CreateContext(window);
Assert(context, "Could not create context");
glViewport(0, 0, 480, 320);
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE){
Assert(0, "Failure with framebuffer generation");
}
glClearColor(0, 104.0/255.0, 55.0/255.0, 1.0);
if(glGetError() != GL_NO_ERROR){
Assert(0, "Could not set clear color");
}
glClear(GL_COLOR_BUFFER_BIT);
GLuint shaderHandle = glCreateShader(GL_VERTEX_SHADER);
Assert(shaderHandle, "Could not create shader handle");
Assert(glGetString(GL_SHADING_LANGUAGE_VERSION), "Cant get glstring, somethings wrong");
着色器句柄为 0,这意味着它不起作用,从我读到的内容来看,当 glGetString 返回 NULL 时,这是一个坏信号。怎么了?