I was looking into canvas speed optimizations, and I found this answer: https://stackoverflow.com/a/7682200/999400
- don't use images with odd widths. always use widths as powers of 2.
So I'm wondering, why is this faster?
I have seen posts that explain that this helps with old graphics cards (when using OpenGL & such), but I'm talking about speed, not compatability, and about canvas, not OpenGL/WebGL.