youtube javascript api中是否没有选项可以在手机上启动视频(通过id/url)?现在我有一个视频列表(通过 php 从 youtube api 下载的数据),我正在显示每个视频的缩略图,旁边有标题/日期/等。
理想情况下,我希望在用户点击缩略图时播放视频,但如果没有 JS api 创建视频的 iframe(在叠加层中),我无法弄清楚如何做到这一点,但随后用户必须点击它再次覆盖以播放视频,因为 api 不允许在手机上自动播放。
有谁知道解决这个问题?
youtube javascript api中是否没有选项可以在手机上启动视频(通过id/url)?现在我有一个视频列表(通过 php 从 youtube api 下载的数据),我正在显示每个视频的缩略图,旁边有标题/日期/等。
理想情况下,我希望在用户点击缩略图时播放视频,但如果没有 JS api 创建视频的 iframe(在叠加层中),我无法弄清楚如何做到这一点,但随后用户必须点击它再次覆盖以播放视频,因为 api 不允许在手机上自动播放。
有谁知道解决这个问题?
如果您使用的是 Android,则应使用Android Player。对于其他任何事情,您应该使用IFrame Player。不过,由于Apple 自己的条款,AutoPlay 无法在 iOS 中运行。
即使您找到解决方法,您也会违反这些条款,我不会建议您这样做。
小提琴。_ 这是代码:
<div id="timerText"></div>
<iframe id="player" width="420" height="315" src="http://www.youtube.com/embed/TP2iRzzamCk" frameborder="0" allowfullscreen></iframe>
<body >
<script>
/**
* @author Rob W <gwnRob@gmail.com>
* @website http://stackoverflow.com/a/7513356/938089
* @version 20120724
* @description Executes function on a framed YouTube video (see website link)
* For a full list of possible functions, see:
* https://developers.google.com/youtube/js_api_reference
* @param String frame_id The id of (the div containing) the frame
* @param String func Desired function to call, eg. "playVideo"
* (Function) Function to call when the player is ready.
* @param Array args (optional) List of arguments to pass to function func*/
function callPlayer(frame_id, func, args) {
if (window.jQuery && frame_id instanceof jQuery) frame_id = frame_id.get(0).id;
var iframe = document.getElementById(frame_id);
if (iframe && iframe.tagName.toUpperCase() != 'IFRAME') {
iframe = iframe.getElementsByTagName('iframe')[0];
}
// When the player is not ready yet, add the event to a queue
// Each frame_id is associated with an own queue.
// Each queue has three possible states:
// undefined = uninitialised / array = queue / 0 = ready
if (!callPlayer.queue) callPlayer.queue = {};
var queue = callPlayer.queue[frame_id],
domReady = document.readyState == 'complete';
if (domReady && !iframe) {
// DOM is ready and iframe does not exist. Log a message
window.console && console.log('callPlayer: Frame not found; id=' + frame_id);
if (queue) clearInterval(queue.poller);
} else if (func === 'listening') {
// Sending the "listener" message to the frame, to request status updates
if (iframe && iframe.contentWindow) {
func = '{"event":"listening","id":' + JSON.stringify(''+frame_id) + '}';
iframe.contentWindow.postMessage(func, '*');
}
} else if (!domReady || iframe && (!iframe.contentWindow || queue && !queue.ready)) {
if (!queue) queue = callPlayer.queue[frame_id] = [];
queue.push([func, args]);
if (!('poller' in queue)) {
// keep polling until the document and frame is ready
queue.poller = setInterval(function() {
callPlayer(frame_id, 'listening');
}, 250);
// Add a global "message" event listener, to catch status updates:
messageEvent(1, function runOnceReady(e) {
var tmp = JSON.parse(e.data);
if (tmp && tmp.id == frame_id && tmp.event == 'onReady') {
// YT Player says that they're ready, so mark the player as ready
clearInterval(queue.poller);
queue.ready = true;
messageEvent(0, runOnceReady);
// .. and release the queue:
while (tmp = queue.shift()) {
callPlayer(frame_id, tmp[0], tmp[1]);
}
}
}, false);
}
} else if (iframe && iframe.contentWindow) {
// When a function is supplied, just call it (like "onYouTubePlayerReady")
if (func.call) return func();
// Frame exists, send message
iframe.contentWindow.postMessage(JSON.stringify({
"event": "command",
"func": func,
"args": args || [],
"id": frame_id
}), "*");
}
/* IE8 does not support addEventListener... */
function messageEvent(add, listener) {
var w3 = add ? window.addEventListener : window.removeEventListener;
w3 ?
w3('message', listener, !1)
:
(add ? window.attachEvent : window.detachEvent)('onmessage', listener);
}
}
var secs = 10;
var currentSeconds = 0;
var currentMinutes = 0;
setTimeout('Decrement()',1000);
function Decrement() {
currentMinutes = Math.floor(secs / 60);
currentSeconds = secs % 60;
if(currentSeconds <= 9) currentSeconds = "0" + currentSeconds;
secs--;
document.getElementById("timerText").innerHTML = currentMinutes + ":" + currentSeconds; //Set the element id you need the time put into.
if(secs !== -1) {
setTimeout('Decrement()',1000);
}else{
callPlayer('player', 'playVideo');
}
}
</script>