@Romanski 提供的早期解决方案效果很好,但它会随着裁剪而缩放。如果您需要缩放以适应,请使用以下解决方案。每次更改表面视图时调用 updateTextureMatrix:即在 onSurfaceTextureAvailable 和 onSurfaceTextureSizeChanged 方法中。另请注意,此解决方案依赖于活动忽略配置更改(即 android:configChanges="orientation|screenSize|keyboardHidden" 或类似的东西):
private void updateTextureMatrix(int width, int height)
{
boolean isPortrait = false;
Display display = getWindowManager().getDefaultDisplay();
if (display.getRotation() == Surface.ROTATION_0 || display.getRotation() == Surface.ROTATION_180) isPortrait = true;
else if (display.getRotation() == Surface.ROTATION_90 || display.getRotation() == Surface.ROTATION_270) isPortrait = false;
int previewWidth = orgPreviewWidth;
int previewHeight = orgPreviewHeight;
if (isPortrait)
{
previewWidth = orgPreviewHeight;
previewHeight = orgPreviewWidth;
}
float ratioSurface = (float) width / height;
float ratioPreview = (float) previewWidth / previewHeight;
float scaleX;
float scaleY;
if (ratioSurface > ratioPreview)
{
scaleX = (float) height / previewHeight;
scaleY = 1;
}
else
{
scaleX = 1;
scaleY = (float) width / previewWidth;
}
Matrix matrix = new Matrix();
matrix.setScale(scaleX, scaleY);
textureView.setTransform(matrix);
float scaledWidth = width * scaleX;
float scaledHeight = height * scaleY;
float dx = (width - scaledWidth) / 2;
float dy = (height - scaledHeight) / 2;
textureView.setTranslationX(dx);
textureView.setTranslationY(dy);
}
您还需要以下字段:
private int orgPreviewWidth;
private int orgPreviewHeight;
在调用 updateTextureMatrix 之前在 onSurfaceTextureAvailable 方法中对其进行初始化:
Camera.Parameters parameters = camera.getParameters();
parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO);
Pair<Integer, Integer> size = getMaxSize(parameters.getSupportedPreviewSizes());
parameters.setPreviewSize(size.first, size.second);
orgPreviewWidth = size.first;
orgPreviewHeight = size.second;
camera.setParameters(parameters);
getMaxSize 方法:
private static Pair<Integer, Integer> getMaxSize(List<Camera.Size> list)
{
int width = 0;
int height = 0;
for (Camera.Size size : list) {
if (size.width * size.height > width * height)
{
width = size.width;
height = size.height;
}
}
return new Pair<Integer, Integer>(width, height);
}
最后一件事 - 你需要纠正相机旋转。所以在 Activity 的 onConfigurationChanged 方法中调用 setCameraDisplayOrientation 方法(并在 onSurfaceTextureAvailable 方法中进行初始调用):
public static void setCameraDisplayOrientation(Activity activity, int cameraId, Camera camera)
{
Camera.CameraInfo info = new Camera.CameraInfo();
Camera.getCameraInfo(cameraId, info);
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
int degrees = 0;
switch (rotation)
{
case Surface.ROTATION_0:
degrees = 0;
break;
case Surface.ROTATION_90:
degrees = 90;
break;
case Surface.ROTATION_180:
degrees = 180;
break;
case Surface.ROTATION_270:
degrees = 270;
break;
}
int result;
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT)
{
result = (info.orientation + degrees) % 360;
result = (360 - result) % 360; // compensate the mirror
}
else
{ // back-facing
result = (info.orientation - degrees + 360) % 360;
}
camera.setDisplayOrientation(result);
Camera.Parameters params = camera.getParameters();
params.setRotation(result);
camera.setParameters(params);
}