如何让我的图像跟随鼠标在屏幕上的任何位置?
下面的代码使图像沿 x 轴移动。
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
public class PlayerTwo implements KeyListener, MouseListener, MouseMotionListener{
public static int PLAYER_HEIGHT = 15;
public static int PLAYER_WIDTH = 15;
private Image p2Image = null;
private static int x = 0;
private static int y = 0;
private int heightPosition = 0;
Main main = null;
public PlayerTwo(Image pi, Main m ){
main = m;
p2Image = pi;
y = (int)((Main.WIDTH*2)+(PLAYER_WIDTH*2));
heightPosition = Main.HEIGHT-PLAYER_HEIGHT-20;
}
public void drawPlayer(Graphics g){
g.drawImage(p2Image, y, heightPosition, main);
}
public void keyTyped(KeyEvent e) {
}
public void keyReleased(KeyEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
}
public void mouseMoved(MouseEvent me) {
int newX = me.getX();
int newY = me.getY();
if(newY > (Main.HEIGHT+PLAYER_HEIGHT+10)){
y = Main.HEIGHT+PLAYER_HEIGHT+10;
}else{
y = newY;
}
// if (newX > (Main.WIDTH-PLAYER_WIDTH-10)){
// x = Main.WIDTH-PLAYER_WIDTH-10;
// }else{
// x = newX;
// }
}
}
更新了主...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
public class Main extends JFrame implements Runnable {
public static int WIDTH = 600;
public static int HEIGHT = 600;
private int gameSpeed = 100;
PlayerOne playOne = null;
PlayerTwo playTwo = null;
Image p1Image = null;
Image p2Image = null;
Image backImage = null;
Graphics offscreen_high;
BufferedImage offscreen;
public Main(String frameTitle) {
super(frameTitle);
p1Image = new javax.swing.ImageIcon("src/resources/player1.gif").getImage();
p2Image = new javax.swing.ImageIcon("src/resources/player2.gif").getImage();
backImage = new javax.swing.ImageIcon("src/resources/back.png").getImage();
offscreen = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
offscreen_high = offscreen.createGraphics();
playOne = new PlayerOne(p1Image, this);
playTwo = new PlayerTwo(p2Image, this);
addKeyListener(playOne);
addKeyListener(playTwo);
addMouseListener(playTwo);
addMouseMotionListener(playTwo);
setSize(WIDTH, HEIGHT);
setVisible(true);
startGame();
}
public void startGame() {
Thread thread = new Thread(this);
thread.start();
}
public void paint(Graphics g) {
offscreen_high.setColor(Color.black);
offscreen_high.fillRect(0, 0, WIDTH, HEIGHT);
offscreen_high.drawImage(backImage, 0, 0, this);
playOne.drawPlayer(offscreen_high);
playTwo.drawPlayer(offscreen_high);
g.drawImage(offscreen, 0, 0, this);
}
// public void update(Graphics g){
// paint(g);
// }
public void run() {
int count = 0;
while (true) {
try {
Thread.sleep(gameSpeed);
} catch (InterruptedException ie) {
}
repaint();
count++;
}
}
public static void main(String[] args) {
Main main = new Main("Game On!");
}
}