3

我需要开发一个应用程序来使用手机的麦克风实时记录频率,然后显示它们(以文本形式)。我在这里发布我的代码。FFT 和复数类已从http://introcs.cs.princeton.edu/java/97data/FFT.java.htmlhttp://introcs.cs.princeton.edu/java/97data/Complex.java使用.html。问题是当我在模拟器上运行它时,频率从某个随机值开始并不断增加直到 7996。然后重复整个过程。有人可以帮我吗?

public class Main extends Activity {

TextView disp;
private static int[] sampleRate = new int[] { 44100, 22050, 11025, 8000 };
short audioData[];
double finalData[];
int bufferSize,srate;
String TAG;
public boolean recording;
AudioRecord recorder;
Complex[] fftArray;
float freq;


@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    disp = (TextView) findViewById(R.id.display);

    Thread t1 = new Thread(new Runnable(){

        public void run() {

            Log.i(TAG,"Setting up recording");
            for (int rate : sampleRate) {
                try{

                    Log.d(TAG, "Attempting rate " + rate);

            bufferSize=AudioRecord.getMinBufferSize(rate,AudioFormat.CHANNEL_CONFIGURATION_MONO,
            AudioFormat.ENCODING_PCM_16BIT)*3; //get the buffer size to use with this audio record

            if (bufferSize != AudioRecord.ERROR_BAD_VALUE) {

            recorder = new AudioRecord (MediaRecorder.AudioSource.MIC,rate,AudioFormat.CHANNEL_CONFIGURATION_MONO,
            AudioFormat.ENCODING_PCM_16BIT,2048); //instantiate the AudioRecorder
            Log.d(TAG, "BufferSize " +bufferSize);
            srate = rate;

            }

            } catch (Exception e) {
                Log.e(TAG, rate + "Exception, keep trying.",e);
            }
        }
            bufferSize=2048;
            recording=true; //variable to use start or stop recording
            audioData = new short [bufferSize]; //short array that pcm data is put into.
            Log.i(TAG,"Got buffer size =" + bufferSize);                
            while (recording) {  //loop while recording is needed
                   Log.i(TAG,"in while 1");
            if (recorder.getState()==android.media.AudioRecord.STATE_INITIALIZED) // check to see if the recorder has initialized yet.
            if (recorder.getRecordingState()==android.media.AudioRecord.RECORDSTATE_STOPPED)
            recorder.startRecording();  //check to see if the Recorder has stopped or is not recording, and make it record.

            else {
                   Log.i(TAG,"in else");
                  // audiorecord();
                finalData=convert_to_double(audioData);
                Findfft();
                for(int k=0;k<fftArray.length;k++)
                {
                    freq = ((float)srate/(float) fftArray.length) *(float)k;
                    runOnUiThread(new Runnable(){
                     public void run()
                     {
                         disp.setText("The frequency is " + freq);
                         if(freq>=15000)
                             recording = false;
                     }
                 });


                }


             }//else recorder started

    } //while recording

    if (recorder.getState()==android.media.AudioRecord.RECORDSTATE_RECORDING) 
    recorder.stop(); //stop the recorder before ending the thread
    recorder.release(); //release the recorders resources
    recorder=null; //set the recorder to be garbage collected.

         }//run

    });
    t1.start();
}





private void Findfft() {
    // TODO Auto-generated method stub
    Complex[] fftTempArray = new Complex[bufferSize];
    for (int i=0; i<bufferSize; i++)
    {
        fftTempArray[i] = new Complex(finalData[i], 0);
    }
    fftArray = FFT.fft(fftTempArray);
}


private double[] convert_to_double(short data[]) {
    // TODO Auto-generated method stub
    double[] transformed = new double[data.length];

    for (int j=0;j<data.length;j++) {
    transformed[j] = (double)data[j];
    }

    return transformed;

}


@Override
public boolean onCreateOptionsMenu(Menu menu) {
    // Inflate the menu; this adds items to the action bar if it is present.
    getMenuInflater().inflate(R.menu.main, menu);
    return true;
 }
 }       
4

3 回答 3

2

但是,您的问题已得到简洁的回答,以进一步实现您的目标并完成循环...

是的,FFT 在有限的 CPU 上不是最佳的音高/频率识别。一个更优化的方法是 YIN这里描述的。你可以在Tarsos找到一个实现。您将面临的问题是 ADK 中缺少 javax.sound.sampled,因此将 AudioRecord 中的短片/字节转换为引用实现所需的浮点数。

于 2014-03-11T21:31:00.517 回答
1

你的问题就在这里:

Findfft();
for(int k=0;k<fftArray.length;k++) {
    freq = ((float)srate/(float) fftArray.length) *(float)k;
    runOnUiThread(new Runnable() {
        public void run() {
            disp.setText("The frequency is " + freq);
            if(freq>=15000) recording = false;
        }
    });
}

这个 for 循环所做的就是遍历您的 FFT 值数组,将数组索引转换为以 Hz 为单位的频率,然后打印它。

如果要输出正在记录的频率,则至少应该查看数组中的数据-最粗略的方法是计算平方实际幅度并找到最大的频率仓。

除此之外,我认为您使用的 FFT 算法不会进行任何预先计算 - 还有其他算法会这样做,并且看到您正在为移动设备开发,您可能希望将 CPU 使用率和电源使用率纳入帐户。

JTransforms是一个使用预计算来降低 CPU 负载的库,它的文档非常完整。

您还可以在Wikipedia上找到有关如何解释从 FFT 返回的数据的有用信息- 无意冒犯,但看起来您不太确定自己在做什么,所以我给出了指点。

最后,如果您希望将此应用程序用于音符,我似乎记得很多人说 FFT 不是最好的方法,但我不记得是什么。也许其他人可以添加那一点?

于 2013-06-12T13:37:16.153 回答
0

几天后我找到了这个解决方案 - 获得 Hrz 频率的最佳方法:

下载Jtransforms这个 Jar - Jtransforms 需要它。

然后我使用这个任务:

public class MyRecorder extends AsyncTask<Void, short[], Void> {

int blockSize = 2048;// = 256;
private static final int RECORDER_SAMPLERATE = 8000;
private static final int RECORDER_CHANNELS = AudioFormat.CHANNEL_IN_MONO;
private static final int RECORDER_AUDIO_ENCODING = AudioFormat.ENCODING_PCM_16BIT;
int BufferElements2Rec = 1024; // want to play 2048 (2K) since 2 bytes we use only 1024
int BytesPerElement = 2;



@Override
protected Void doInBackground(Void... params) {

    try {
        final AudioRecord audioRecord = new AudioRecord(MediaRecorder.AudioSource.MIC,
                RECORDER_SAMPLERATE, RECORDER_CHANNELS,
                RECORDER_AUDIO_ENCODING, BufferElements2Rec * BytesPerElement);
        if (audioRecord == null) {
            return null;
        }

        final short[] buffer = new short[blockSize];
        final double[] toTransform = new double[blockSize];
        audioRecord.startRecording();
        while (started) {
            Thread.sleep(100);
            final int bufferReadResult = audioRecord.read(buffer, 0, blockSize);
            publishProgress(buffer);
        }
        audioRecord.stop();
        audioRecord.release();
    } catch (Throwable t) {
        Log.e("AudioRecord", "Recording Failed");
    }
    return null;
}



@Override
protected void onProgressUpdate(short[]... buffer) {
    super.onProgressUpdate(buffer);
    float freq = calculate(RECORDER_SAMPLERATE, buffer[0]);
    }


public static float calculate(int sampleRate, short [] audioData)
{
    int numSamples = audioData.length;
    int numCrossing = 0;
    for (int p = 0; p < numSamples-1; p++)
    {
        if ((audioData[p] > 0 && audioData[p + 1] <= 0) ||
                (audioData[p] < 0 && audioData[p + 1] >= 0))
        {
            numCrossing++;
        }
    }


    float numSecondsRecorded = (float)numSamples/(float)sampleRate;
    float numCycles = numCrossing/2;
    float frequency = numCycles/numSecondsRecorded;


    return frequency;
}
于 2015-07-06T19:06:25.997 回答